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[8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr * spellmgr -> sSpellMgr * WaypointMgr -> sWaypointMgr * poolhandler -> sPoolMgr * objaccessor -> sObjectAccessor * mapmgr -> sMapMgr * sInstanceSaveManager -> sInstanceSaveMgr * ticketmgr -> sTicketMgr * CreatureEAI_Mgr -> sEventAIMgr * auctionmgr -> sAuctionMgr * achievementmgr -> sAchievementMgr
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539072fcbd
commit
0734adb746
84 changed files with 1113 additions and 1113 deletions
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@ -147,7 +147,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
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{
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QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
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uint32 questID = qItem.m_qId;
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Quest const* pQuest = objmgr.GetQuestTemplate(questID);
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Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID);
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data << uint32(questID);
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data << uint32(qItem.m_qIcon);
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@ -157,7 +157,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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QuestLocale const *ql = objmgr.GetQuestLocale(questID);
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QuestLocale const *ql = sObjectMgr.GetQuestLocale(questID);
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if (ql)
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{
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if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
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@ -195,7 +195,7 @@ void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flag
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void PlayerMenu::SendPointOfInterest( uint32 poi_id )
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{
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PointOfInterest const* poi = objmgr.GetPointOfInterest(poi_id);
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PointOfInterest const* poi = sObjectMgr.GetPointOfInterest(poi_id);
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if(!poi)
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{
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sLog.outErrorDb("Requested send not existed POI (Id: %u), ignore.",poi_id);
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@ -207,7 +207,7 @@ void PlayerMenu::SendPointOfInterest( uint32 poi_id )
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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PointOfInterestLocale const *pl = objmgr.GetPointOfInterestLocale(poi_id);
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PointOfInterestLocale const *pl = sObjectMgr.GetPointOfInterestLocale(poi_id);
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if (pl)
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{
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if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty())
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@ -229,7 +229,7 @@ void PlayerMenu::SendPointOfInterest( uint32 poi_id )
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void PlayerMenu::SendTalking( uint32 textID )
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{
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GossipText const* pGossip = objmgr.GetGossipText(textID);
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GossipText const* pGossip = sObjectMgr.GetGossipText(textID);
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WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size
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data << textID; // can be < 0
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@ -261,7 +261,7 @@ void PlayerMenu::SendTalking( uint32 textID )
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
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NpcTextLocale const *nl = sObjectMgr.GetNpcTextLocale(textID);
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if (nl)
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{
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for (int i=0;i<8;++i)
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@ -340,7 +340,7 @@ QuestMenu::~QuestMenu()
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void QuestMenu::AddMenuItem( uint32 QuestId, uint8 Icon)
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{
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Quest const* qinfo = objmgr.GetQuestTemplate(QuestId);
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Quest const* qinfo = sObjectMgr.GetQuestTemplate(QuestId);
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if (!qinfo) return;
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ASSERT( m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS );
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@ -384,14 +384,14 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl
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QuestMenuItem const& qmi = mQuestMenu.GetItem(iI);
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uint32 questID = qmi.m_qId;
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Quest const *pQuest = objmgr.GetQuestTemplate(questID);
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Quest const *pQuest = sObjectMgr.GetQuestTemplate(questID);
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std::string title = pQuest ? pQuest->GetTitle() : "";
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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if(QuestLocale const *ql = objmgr.GetQuestLocale(questID))
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if(QuestLocale const *ql = sObjectMgr.GetQuestLocale(questID))
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{
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if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
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title=ql->Title[loc_idx];
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@ -429,7 +429,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
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QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId());
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if (ql)
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{
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if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
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@ -525,7 +525,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
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QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId());
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if (ql)
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{
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if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
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@ -647,7 +647,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
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QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId());
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if (ql)
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{
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if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
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@ -735,7 +735,7 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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QuestLocale const *ql = objmgr.GetQuestLocale(pQuest->GetQuestId());
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QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId());
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if (ql)
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{
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if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
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