[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -64,7 +64,7 @@ Guild::~Guild()
bool Guild::Create(Player* leader, std::string gname)
{
if (objmgr.GetGuildByName(gname))
if (sObjectMgr.GetGuildByName(gname))
return false;
WorldSession* lSession = leader->GetSession();
@ -77,7 +77,7 @@ bool Guild::Create(Player* leader, std::string gname)
MOTD = "No message set.";
m_GuildBankMoney = 0;
m_PurchasedTabs = 0;
m_Id = objmgr.GenerateGuildId();
m_Id = sObjectMgr.GenerateGuildId();
sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(m_LeaderGuid));
@ -107,18 +107,18 @@ void Guild::CreateDefaultGuildRanks(int locale_idx)
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id);
CreateRank(objmgr.GetMangosString(LANG_GUILD_MASTER, locale_idx), GR_RIGHT_ALL);
CreateRank(objmgr.GetMangosString(LANG_GUILD_OFFICER, locale_idx), GR_RIGHT_ALL);
CreateRank(objmgr.GetMangosString(LANG_GUILD_VETERAN, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
CreateRank(objmgr.GetMangosString(LANG_GUILD_MEMBER, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
CreateRank(objmgr.GetMangosString(LANG_GUILD_INITIATE, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_MASTER, locale_idx), GR_RIGHT_ALL);
CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_OFFICER, locale_idx), GR_RIGHT_ALL);
CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_VETERAN, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_MEMBER, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_INITIATE, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
SetBankMoneyPerDay((uint32)GR_GUILDMASTER, WITHDRAW_MONEY_UNLIMITED);
}
bool Guild::AddMember(uint64 plGuid, uint32 plRank)
{
Player* pl = objmgr.GetPlayer(plGuid);
Player* pl = sObjectMgr.GetPlayer(plGuid);
if (pl)
{
if (pl->GetGuildId() != 0)
@ -482,7 +482,7 @@ void Guild::DelMember(uint64 guid, bool isDisbanding)
SetLeader(newLeaderGUID);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (Player *newLeader = objmgr.GetPlayer(newLeaderGUID))
if (Player *newLeader = sObjectMgr.GetPlayer(newLeaderGUID))
newLeader->SetRank(GR_GUILDMASTER);
// when leader non-exist (at guild load with deleted leader only) not send broadcasts
@ -507,7 +507,7 @@ void Guild::DelMember(uint64 guid, bool isDisbanding)
members.erase(GUID_LOPART(guid));
Player *player = objmgr.GetPlayer(guid);
Player *player = sObjectMgr.GetPlayer(guid);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (player)
{
@ -524,7 +524,7 @@ void Guild::ChangeRank(uint64 guid, uint32 newRank)
if (itr != members.end())
itr->second.RankId = newRank;
Player *player = objmgr.GetPlayer(guid);
Player *player = sObjectMgr.GetPlayer(guid);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (player)
player->SetRank(newRank);
@ -723,7 +723,7 @@ void Guild::Disband()
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'", m_Id);
CharacterDatabase.CommitTransaction();
objmgr.RemoveGuild(m_Id);
sObjectMgr.RemoveGuild(m_Id);
}
void Guild::Roster(WorldSession *session /*= NULL*/)