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[8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr * spellmgr -> sSpellMgr * WaypointMgr -> sWaypointMgr * poolhandler -> sPoolMgr * objaccessor -> sObjectAccessor * mapmgr -> sMapMgr * sInstanceSaveManager -> sInstanceSaveMgr * ticketmgr -> sTicketMgr * CreatureEAI_Mgr -> sEventAIMgr * auctionmgr -> sAuctionMgr * achievementmgr -> sAchievementMgr
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84 changed files with 1113 additions and 1113 deletions
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@ -68,7 +68,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
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// restore orientation of not moving creature at returning to home
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if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
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{
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if(CreatureData const* data = objmgr.GetCreatureData(owner.GetDBTableGUIDLow()))
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if(CreatureData const* data = sObjectMgr.GetCreatureData(owner.GetDBTableGUIDLow()))
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{
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owner.SetOrientation(data->orientation);
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WorldPacket packet;
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