[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -446,7 +446,7 @@ ItemPrototype const *Item::GetProto() const
Player* Item::GetOwner()const
{
return objmgr.GetPlayer(GetOwnerGUID());
return sObjectMgr.GetPlayer(GetOwnerGUID());
}
uint32 Item::GetSkill()
@ -774,7 +774,7 @@ bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const
bool Item::IsTargetValidForItemUse(Unit* pUnitTarget)
{
ItemRequiredTargetMapBounds bounds = objmgr.GetItemRequiredTargetMapBounds(GetProto()->ItemId);
ItemRequiredTargetMapBounds bounds = sObjectMgr.GetItemRequiredTargetMapBounds(GetProto()->ItemId);
if (bounds.first == bounds.second)
return true;
@ -945,7 +945,7 @@ Item* Item::CreateItem( uint32 item, uint32 count, Player const* player )
assert(count !=0 && "pProto->Stackable==0 but checked at loading already");
Item *pItem = NewItemOrBag( pProto );
if( pItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), item, player) )
if( pItem->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_ITEM), item, player) )
{
pItem->SetCount( count );
return pItem;
@ -985,14 +985,14 @@ bool Item::IsBindedNotWith( Player const* player ) const
return true;
// online
if(Player* owner = objmgr.GetPlayer(GetOwnerGUID()))
if(Player* owner = sObjectMgr.GetPlayer(GetOwnerGUID()))
{
return owner->GetSession()->GetAccountId() != player->GetSession()->GetAccountId();
}
// offline slow case
else
{
return objmgr.GetPlayerAccountIdByGUID(GetOwnerGUID()) != player->GetSession()->GetAccountId();
return sObjectMgr.GetPlayerAccountIdByGUID(GetOwnerGUID()) != player->GetSession()->GetAccountId();
}
}