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[8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr * spellmgr -> sSpellMgr * WaypointMgr -> sWaypointMgr * poolhandler -> sPoolMgr * objaccessor -> sObjectAccessor * mapmgr -> sMapMgr * sInstanceSaveManager -> sInstanceSaveMgr * ticketmgr -> sTicketMgr * CreatureEAI_Mgr -> sEventAIMgr * auctionmgr -> sAuctionMgr * achievementmgr -> sAchievementMgr
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539072fcbd
commit
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84 changed files with 1113 additions and 1113 deletions
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@ -446,7 +446,7 @@ ItemPrototype const *Item::GetProto() const
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Player* Item::GetOwner()const
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{
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return objmgr.GetPlayer(GetOwnerGUID());
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return sObjectMgr.GetPlayer(GetOwnerGUID());
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}
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uint32 Item::GetSkill()
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@ -774,7 +774,7 @@ bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const
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bool Item::IsTargetValidForItemUse(Unit* pUnitTarget)
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{
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ItemRequiredTargetMapBounds bounds = objmgr.GetItemRequiredTargetMapBounds(GetProto()->ItemId);
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ItemRequiredTargetMapBounds bounds = sObjectMgr.GetItemRequiredTargetMapBounds(GetProto()->ItemId);
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if (bounds.first == bounds.second)
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return true;
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@ -945,7 +945,7 @@ Item* Item::CreateItem( uint32 item, uint32 count, Player const* player )
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assert(count !=0 && "pProto->Stackable==0 but checked at loading already");
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Item *pItem = NewItemOrBag( pProto );
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if( pItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), item, player) )
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if( pItem->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_ITEM), item, player) )
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{
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pItem->SetCount( count );
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return pItem;
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@ -985,14 +985,14 @@ bool Item::IsBindedNotWith( Player const* player ) const
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return true;
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// online
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if(Player* owner = objmgr.GetPlayer(GetOwnerGUID()))
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if(Player* owner = sObjectMgr.GetPlayer(GetOwnerGUID()))
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{
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return owner->GetSession()->GetAccountId() != player->GetSession()->GetAccountId();
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}
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// offline slow case
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else
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{
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return objmgr.GetPlayerAccountIdByGUID(GetOwnerGUID()) != player->GetSession()->GetAccountId();
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return sObjectMgr.GetPlayerAccountIdByGUID(GetOwnerGUID()) != player->GetSession()->GetAccountId();
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}
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}
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