[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -31,7 +31,7 @@ static void AttemptJoin(Player* _player)
return;
//TODO: Guard Player Map
HashMapHolder<Player>::MapType const& players = objaccessor.GetPlayers();
HashMapHolder<Player>::MapType const& players = sObjectAccessor.GetPlayers();
for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player *plr = iter->second;
@ -62,7 +62,7 @@ static void AttemptJoin(Player* _player)
continue;
}
objmgr.AddGroup(group);
sObjectMgr.AddGroup(group);
}
// stop at success join
@ -91,7 +91,7 @@ static void AttemptAddMore(Player* _player)
return;
//TODO: Guard Player map
HashMapHolder<Player>::MapType const& players = objaccessor.GetPlayers();
HashMapHolder<Player>::MapType const& players = sObjectAccessor.GetPlayers();
for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player *plr = iter->second;
@ -120,7 +120,7 @@ static void AttemptAddMore(Player* _player)
return; // can't create group (??)
}
objmgr.AddGroup(group);
sObjectMgr.AddGroup(group);
}
// stop at join fail (full)
@ -302,7 +302,7 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
data << uint32(0); // unk
//TODO: Guard Player map
HashMapHolder<Player>::MapType const& players = objaccessor.GetPlayers();
HashMapHolder<Player>::MapType const& players = sObjectAccessor.GetPlayers();
for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player *plr = iter->second;