[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -91,7 +91,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
uint64 rc = 0;
if (normalizePlayerName(receiver))
rc = objmgr.GetPlayerGUIDByName(receiver);
rc = sObjectMgr.GetPlayerGUIDByName(receiver);
if (!rc)
{
@ -119,7 +119,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
return;
}
Player *receive = objmgr.GetPlayer(rc);
Player *receive = sObjectMgr.GetPlayer(rc);
uint32 rc_team = 0;
uint8 mails_count = 0; // do not allow to send to one player more than 100 mails
@ -131,7 +131,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
}
else
{
rc_team = objmgr.GetPlayerTeamByGUID(rc);
rc_team = sObjectMgr.GetPlayerTeamByGUID(rc);
if (QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)))
{
Field *fields = result->Fetch();
@ -156,7 +156,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
uint32 rc_account = receive
? receive->GetSession()->GetAccountId()
: objmgr.GetPlayerAccountIdByGUID(rc);
: sObjectMgr.GetPlayerAccountIdByGUID(rc);
Item* items[MAX_MAIL_ITEMS];
@ -206,7 +206,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
pl->SendMailResult(0, MAIL_SEND, MAIL_OK);
uint32 itemTextId = !body.empty() ? objmgr.CreateItemText( body ) : 0;
uint32 itemTextId = !body.empty() ? sObjectMgr.CreateItemText( body ) : 0;
pl->ModifyMoney( -int32(reqmoney) );
pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);
@ -415,7 +415,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
if (m->COD > 0) // if there is COD, take COD money from player and send them to sender by mail
{
uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER);
Player *receive = objmgr.GetPlayer(sender_guid);
Player *receive = sObjectMgr.GetPlayer(sender_guid);
uint32 sender_accId = 0;
@ -430,16 +430,16 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
else
{
// can be calculated early
sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid);
if(!objmgr.GetPlayerNameByGUID(sender_guid, sender_name))
sender_name = objmgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
if(!sObjectMgr.GetPlayerNameByGUID(sender_guid, sender_name))
sender_name = sObjectMgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
}
sLog.outCommand(GetAccountId(), "GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
GetPlayerName(), GetAccountId(), it->GetProto()->Name1, it->GetEntry(), it->GetCount(), m->COD, sender_name.c_str(), sender_accId);
}
else if(!receive)
sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid);
// check player existence
if(receive || sender_accId)
@ -650,7 +650,7 @@ void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10));// guess size
data << itemTextId;
data << objmgr.GetItemText( itemTextId );
data << sObjectMgr.GetItemText( itemTextId );
SendPacket(&data);
}
@ -688,11 +688,11 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
return;
}
itemTextId = objmgr.CreateItemText(mailTemplateEntry->content[GetSessionDbcLocale()]);
itemTextId = sObjectMgr.CreateItemText(mailTemplateEntry->content[GetSessionDbcLocale()]);
}
Item *bodyItem = new Item; // This is not bag and then can be used new Item.
if(!bodyItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
if(!bodyItem->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
{
delete bodyItem;
return;
@ -871,11 +871,11 @@ void MailDraft::deleteIncludedItems( bool inDB /*= false*/ )
void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid )
{
Player *receiver = objmgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
Player *receiver = sObjectMgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
uint32 rc_account = 0;
if(!receiver)
rc_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
rc_account = sObjectMgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
if(!receiver && !rc_account) // sender not exist
{
@ -918,7 +918,7 @@ void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sende
prepareItems(pReceiver); // generate mail template items
uint32 mailId = objmgr.GenerateMailID();
uint32 mailId = sObjectMgr.GenerateMailID();
time_t deliver_time = time(NULL) + deliver_delay;