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[8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr * spellmgr -> sSpellMgr * WaypointMgr -> sWaypointMgr * poolhandler -> sPoolMgr * objaccessor -> sObjectAccessor * mapmgr -> sMapMgr * sInstanceSaveManager -> sInstanceSaveMgr * ticketmgr -> sTicketMgr * CreatureEAI_Mgr -> sEventAIMgr * auctionmgr -> sAuctionMgr * achievementmgr -> sAchievementMgr
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539072fcbd
commit
0734adb746
84 changed files with 1113 additions and 1113 deletions
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@ -91,7 +91,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
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uint64 rc = 0;
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if (normalizePlayerName(receiver))
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rc = objmgr.GetPlayerGUIDByName(receiver);
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rc = sObjectMgr.GetPlayerGUIDByName(receiver);
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if (!rc)
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{
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@ -119,7 +119,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
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return;
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}
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Player *receive = objmgr.GetPlayer(rc);
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Player *receive = sObjectMgr.GetPlayer(rc);
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uint32 rc_team = 0;
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uint8 mails_count = 0; // do not allow to send to one player more than 100 mails
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@ -131,7 +131,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
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}
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else
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{
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rc_team = objmgr.GetPlayerTeamByGUID(rc);
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rc_team = sObjectMgr.GetPlayerTeamByGUID(rc);
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if (QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)))
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{
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Field *fields = result->Fetch();
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@ -156,7 +156,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
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uint32 rc_account = receive
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? receive->GetSession()->GetAccountId()
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: objmgr.GetPlayerAccountIdByGUID(rc);
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: sObjectMgr.GetPlayerAccountIdByGUID(rc);
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Item* items[MAX_MAIL_ITEMS];
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@ -206,7 +206,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
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pl->SendMailResult(0, MAIL_SEND, MAIL_OK);
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uint32 itemTextId = !body.empty() ? objmgr.CreateItemText( body ) : 0;
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uint32 itemTextId = !body.empty() ? sObjectMgr.CreateItemText( body ) : 0;
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pl->ModifyMoney( -int32(reqmoney) );
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pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);
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@ -415,7 +415,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
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if (m->COD > 0) // if there is COD, take COD money from player and send them to sender by mail
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{
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uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER);
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Player *receive = objmgr.GetPlayer(sender_guid);
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Player *receive = sObjectMgr.GetPlayer(sender_guid);
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uint32 sender_accId = 0;
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@ -430,16 +430,16 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
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else
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{
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// can be calculated early
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sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
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sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid);
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if(!objmgr.GetPlayerNameByGUID(sender_guid, sender_name))
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sender_name = objmgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
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if(!sObjectMgr.GetPlayerNameByGUID(sender_guid, sender_name))
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sender_name = sObjectMgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
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}
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sLog.outCommand(GetAccountId(), "GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
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GetPlayerName(), GetAccountId(), it->GetProto()->Name1, it->GetEntry(), it->GetCount(), m->COD, sender_name.c_str(), sender_accId);
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}
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else if(!receive)
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sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
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sender_accId = sObjectMgr.GetPlayerAccountIdByGUID(sender_guid);
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// check player existence
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if(receive || sender_accId)
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@ -650,7 +650,7 @@ void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
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WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10));// guess size
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data << itemTextId;
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data << objmgr.GetItemText( itemTextId );
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data << sObjectMgr.GetItemText( itemTextId );
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SendPacket(&data);
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}
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@ -688,11 +688,11 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
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return;
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}
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itemTextId = objmgr.CreateItemText(mailTemplateEntry->content[GetSessionDbcLocale()]);
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itemTextId = sObjectMgr.CreateItemText(mailTemplateEntry->content[GetSessionDbcLocale()]);
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}
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Item *bodyItem = new Item; // This is not bag and then can be used new Item.
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if(!bodyItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
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if(!bodyItem->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
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{
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delete bodyItem;
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return;
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@ -871,11 +871,11 @@ void MailDraft::deleteIncludedItems( bool inDB /*= false*/ )
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void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid )
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{
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Player *receiver = objmgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
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Player *receiver = sObjectMgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
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uint32 rc_account = 0;
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if(!receiver)
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rc_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
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rc_account = sObjectMgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
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if(!receiver && !rc_account) // sender not exist
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{
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@ -918,7 +918,7 @@ void MailDraft::SendMailTo(MailReceiver const& receiver, MailSender const& sende
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prepareItems(pReceiver); // generate mail template items
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uint32 mailId = objmgr.GenerateMailID();
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uint32 mailId = sObjectMgr.GenerateMailID();
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time_t deliver_time = time(NULL) + deliver_delay;
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