[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -142,7 +142,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
data << clientcount; // clientcount place holder
//TODO: Guard Player map
HashMapHolder<Player>::MapType& m = objaccessor.GetPlayers();
HashMapHolder<Player>::MapType& m = sObjectAccessor.GetPlayers();
for(HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (security == SEC_PLAYER)
@ -204,7 +204,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
continue;
std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId());
std::string gname = sObjectMgr.GetGuildNameById(itr->second->GetGuildId());
std::wstring wgname;
if(!Utf8toWStr(gname,wgname))
continue;
@ -754,10 +754,10 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
if(Script->scriptAreaTrigger(GetPlayer(), atEntry))
return;
uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID );
uint32 quest_id = sObjectMgr.GetQuestForAreaTrigger( Trigger_ID );
if( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) )
{
Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id);
if( pQuest )
{
if(GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
@ -765,7 +765,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
}
}
if(objmgr.IsTavernAreaTrigger(Trigger_ID))
if(sObjectMgr.IsTavernAreaTrigger(Trigger_ID))
{
// set resting flag we are in the inn
GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
@ -787,7 +787,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
}
// NULL if all values default (non teleport trigger)
AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID);
AreaTrigger const* at = sObjectMgr.GetAreaTrigger(Trigger_ID);
if(!at)
return;
@ -1129,7 +1129,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
_player->SetSelection(guid);
Player *plr = objmgr.GetPlayer(guid);
Player *plr = sObjectMgr.GetPlayer(guid);
if(!plr) // wrong player
return;
@ -1157,7 +1157,7 @@ void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
uint64 guid;
recv_data >> guid;
Player *player = objmgr.GetPlayer(guid);
Player *player = sObjectMgr.GetPlayer(guid);
if(!player)
{
@ -1230,7 +1230,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
return;
}
Player *plr = objmgr.GetPlayer(charname.c_str());
Player *plr = sObjectMgr.GetPlayer(charname.c_str());
if(!plr)
{
@ -1554,7 +1554,7 @@ void WorldSession::HandleQueryInspectAchievements( WorldPacket & recv_data )
if(!recv_data.readPackGUID(guid))
return;
if(Player *player = objmgr.GetPlayer(guid))
if(Player *player = sObjectMgr.GetPlayer(guid))
player->GetAchievementMgr().SendRespondInspectAchievements(_player);
}