mirror of
https://github.com/mangosfour/server.git
synced 2025-12-15 10:37:02 +00:00
[8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr * spellmgr -> sSpellMgr * WaypointMgr -> sWaypointMgr * poolhandler -> sPoolMgr * objaccessor -> sObjectAccessor * mapmgr -> sMapMgr * sInstanceSaveManager -> sInstanceSaveMgr * ticketmgr -> sTicketMgr * CreatureEAI_Mgr -> sEventAIMgr * auctionmgr -> sAuctionMgr * achievementmgr -> sAchievementMgr
This commit is contained in:
parent
539072fcbd
commit
0734adb746
84 changed files with 1113 additions and 1113 deletions
|
|
@ -142,7 +142,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
|
|||
data << clientcount; // clientcount place holder
|
||||
|
||||
//TODO: Guard Player map
|
||||
HashMapHolder<Player>::MapType& m = objaccessor.GetPlayers();
|
||||
HashMapHolder<Player>::MapType& m = sObjectAccessor.GetPlayers();
|
||||
for(HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
if (security == SEC_PLAYER)
|
||||
|
|
@ -204,7 +204,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
|
|||
if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
|
||||
continue;
|
||||
|
||||
std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId());
|
||||
std::string gname = sObjectMgr.GetGuildNameById(itr->second->GetGuildId());
|
||||
std::wstring wgname;
|
||||
if(!Utf8toWStr(gname,wgname))
|
||||
continue;
|
||||
|
|
@ -754,10 +754,10 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
|
|||
if(Script->scriptAreaTrigger(GetPlayer(), atEntry))
|
||||
return;
|
||||
|
||||
uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID );
|
||||
uint32 quest_id = sObjectMgr.GetQuestForAreaTrigger( Trigger_ID );
|
||||
if( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) )
|
||||
{
|
||||
Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
|
||||
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id);
|
||||
if( pQuest )
|
||||
{
|
||||
if(GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
|
||||
|
|
@ -765,7 +765,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
|
|||
}
|
||||
}
|
||||
|
||||
if(objmgr.IsTavernAreaTrigger(Trigger_ID))
|
||||
if(sObjectMgr.IsTavernAreaTrigger(Trigger_ID))
|
||||
{
|
||||
// set resting flag we are in the inn
|
||||
GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
|
||||
|
|
@ -787,7 +787,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
|
|||
}
|
||||
|
||||
// NULL if all values default (non teleport trigger)
|
||||
AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID);
|
||||
AreaTrigger const* at = sObjectMgr.GetAreaTrigger(Trigger_ID);
|
||||
if(!at)
|
||||
return;
|
||||
|
||||
|
|
@ -1129,7 +1129,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
|
|||
|
||||
_player->SetSelection(guid);
|
||||
|
||||
Player *plr = objmgr.GetPlayer(guid);
|
||||
Player *plr = sObjectMgr.GetPlayer(guid);
|
||||
if(!plr) // wrong player
|
||||
return;
|
||||
|
||||
|
|
@ -1157,7 +1157,7 @@ void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
|
|||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
Player *player = objmgr.GetPlayer(guid);
|
||||
Player *player = sObjectMgr.GetPlayer(guid);
|
||||
|
||||
if(!player)
|
||||
{
|
||||
|
|
@ -1230,7 +1230,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
|
|||
return;
|
||||
}
|
||||
|
||||
Player *plr = objmgr.GetPlayer(charname.c_str());
|
||||
Player *plr = sObjectMgr.GetPlayer(charname.c_str());
|
||||
|
||||
if(!plr)
|
||||
{
|
||||
|
|
@ -1554,7 +1554,7 @@ void WorldSession::HandleQueryInspectAchievements( WorldPacket & recv_data )
|
|||
if(!recv_data.readPackGUID(guid))
|
||||
return;
|
||||
|
||||
if(Player *player = objmgr.GetPlayer(guid))
|
||||
if(Player *player = sObjectMgr.GetPlayer(guid))
|
||||
player->GetAchievementMgr().SendRespondInspectAchievements(_player);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue