[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -1457,7 +1457,7 @@ void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsB
void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper)
{
Player *player = objmgr.GetPlayer(receiver);
Player *player = sObjectMgr.GetPlayer(receiver);
if(!player || !player->GetSession())
return;
@ -1476,7 +1476,7 @@ namespace MaNGOS
: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) {}
void operator()(WorldPacket& data, int32 loc_idx)
{
char const* text = objmgr.GetMangosString(i_textId,loc_idx);
char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx);
// TODO: i_object.GetName() also must be localized?
i_object.BuildMonsterChat(&data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID);
@ -1554,12 +1554,12 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE
void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper)
{
Player *player = objmgr.GetPlayer(receiver);
Player *player = sObjectMgr.GetPlayer(receiver);
if(!player || !player->GetSession())
return;
uint32 loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
char const* text = objmgr.GetMangosString(textId,loc_idx);
char const* text = sObjectMgr.GetMangosString(textId,loc_idx);
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetNameForLocaleIdx(loc_idx),receiver);
@ -1589,7 +1589,7 @@ void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const*
void WorldObject::SendMessageToSet(WorldPacket *data, bool /*bToSelf*/)
{
//if object is in world, map for it already created!
Map * _map = IsInWorld() ? GetMap() : mapmgr.FindMap(GetMapId(), GetInstanceId());
Map * _map = IsInWorld() ? GetMap() : sMapMgr.FindMap(GetMapId(), GetInstanceId());
if(_map)
_map->MessageBroadcast(this, data);
}
@ -1597,7 +1597,7 @@ void WorldObject::SendMessageToSet(WorldPacket *data, bool /*bToSelf*/)
void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/)
{
//if object is in world, map for it already created!
Map * _map = IsInWorld() ? GetMap() : mapmgr.FindMap(GetMapId(), GetInstanceId());
Map * _map = IsInWorld() ? GetMap() : sMapMgr.FindMap(GetMapId(), GetInstanceId());
if(_map)
_map->MessageDistBroadcast(this, data, dist);
}
@ -1637,7 +1637,7 @@ Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, floa
if (GetTypeId()==TYPEID_PLAYER)
team = ((Player*)this)->GetTeam();
if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), GetMap(), GetPhaseMask(), id, team))
if (!pCreature->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_UNIT), GetMap(), GetPhaseMask(), id, team))
{
delete pCreature;
return NULL;