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[8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr * spellmgr -> sSpellMgr * WaypointMgr -> sWaypointMgr * poolhandler -> sPoolMgr * objaccessor -> sObjectAccessor * mapmgr -> sMapMgr * sInstanceSaveManager -> sInstanceSaveMgr * ticketmgr -> sTicketMgr * CreatureEAI_Mgr -> sEventAIMgr * auctionmgr -> sAuctionMgr * achievementmgr -> sAchievementMgr
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parent
539072fcbd
commit
0734adb746
84 changed files with 1113 additions and 1113 deletions
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@ -461,7 +461,7 @@ struct SQLCreatureLoader : public SQLStorageLoaderBase<SQLCreatureLoader>
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template<class D>
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void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
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{
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dst = D(objmgr.GetScriptId(src));
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dst = D(sObjectMgr.GetScriptId(src));
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}
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};
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@ -1653,7 +1653,7 @@ struct SQLItemLoader : public SQLStorageLoaderBase<SQLItemLoader>
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template<class D>
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void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
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{
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dst = D(objmgr.GetScriptId(src));
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dst = D(sObjectMgr.GetScriptId(src));
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}
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};
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@ -2124,7 +2124,7 @@ void ObjectMgr::LoadItemRequiredTarget()
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if (pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE ||
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pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
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{
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SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(pSpellInfo->Id);
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SpellScriptTargetBounds bounds = sSpellMgr.GetSpellScriptTargetBounds(pSpellInfo->Id);
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if (bounds.first != bounds.second)
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break;
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@ -3224,7 +3224,7 @@ void ObjectMgr::LoadGroups()
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diff = 0; // default for both difficaly types
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}
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InstanceSave *save = sInstanceSaveManager.AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true);
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InstanceSave *save = sInstanceSaveMgr.AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true);
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group->BindToInstance(save, fields[3].GetBool(), true);
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}while( result->NextRow() );
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delete result;
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@ -4099,7 +4099,7 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
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continue;
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}
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// if(!objmgr.GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
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// if(!sObjectMgr.GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
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break;
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}
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@ -4564,7 +4564,7 @@ struct SQLInstanceLoader : public SQLStorageLoaderBase<SQLInstanceLoader>
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template<class D>
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void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
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{
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dst = D(objmgr.GetScriptId(src));
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dst = D(sObjectMgr.GetScriptId(src));
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}
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};
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@ -5111,11 +5111,11 @@ uint32 ObjectMgr::GetTaxiMountDisplayId( uint32 id, uint32 team, bool allowed_al
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if (!mount_info)
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return 0;
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uint16 mount_id = objmgr.ChooseDisplayId(team,mount_info);
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uint16 mount_id = sObjectMgr.ChooseDisplayId(team,mount_info);
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if (!mount_id)
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return 0;
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CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(mount_id);
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CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(mount_id);
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if (minfo)
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mount_id = minfo->modelid;
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@ -5232,7 +5232,7 @@ void ObjectMgr::LoadGraveyardZones()
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WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team)
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{
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// search for zone associated closest graveyard
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uint32 zoneId = mapmgr.GetZoneId(MapId,x,y,z);
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uint32 zoneId = sMapMgr.GetZoneId(MapId,x,y,z);
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// Simulate std. algorithm:
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// found some graveyard associated to (ghost_zone,ghost_map)
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@ -5834,7 +5834,7 @@ struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader>
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template<class D>
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void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
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{
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dst = D(objmgr.GetScriptId(src));
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dst = D(sObjectMgr.GetScriptId(src));
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}
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};
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@ -6225,7 +6225,7 @@ void ObjectMgr::LoadCorpses()
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continue;
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}
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objaccessor.AddCorpse(corpse);
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sObjectAccessor.AddCorpse(corpse);
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++count;
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}
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@ -7349,7 +7349,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
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case CONDITION_QUESTREWARDED:
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case CONDITION_QUESTTAKEN:
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{
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Quest const *Quest = objmgr.GetQuestTemplate(value1);
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Quest const *Quest = sObjectMgr.GetQuestTemplate(value1);
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if (!Quest)
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{
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sLog.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1);
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@ -8086,7 +8086,7 @@ void ObjectMgr::LoadDbScriptStrings()
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CheckScripts(sGameObjectScripts,ids);
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CheckScripts(sEventScripts,ids);
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WaypointMgr.CheckTextsExistance(ids);
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sWaypointMgr.CheckTextsExistance(ids);
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for(std::set<int32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr)
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sLog.outErrorDb( "Table `db_script_string` has unused string id %u", *itr);
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@ -8095,7 +8095,7 @@ void ObjectMgr::LoadDbScriptStrings()
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// Functions for scripting access
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uint32 GetAreaTriggerScriptId(uint32 trigger_id)
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{
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return objmgr.GetAreaTriggerScriptId(trigger_id);
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return sObjectMgr.GetAreaTriggerScriptId(trigger_id);
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}
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bool LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value, int32 end_value)
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@ -8108,17 +8108,17 @@ bool LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value, in
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return false;
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}
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return objmgr.LoadMangosStrings(db,table,start_value,end_value);
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return sObjectMgr.LoadMangosStrings(db,table,start_value,end_value);
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}
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uint32 MANGOS_DLL_SPEC GetScriptId(const char *name)
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{
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return objmgr.GetScriptId(name);
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return sObjectMgr.GetScriptId(name);
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}
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ObjectMgr::ScriptNameMap & GetScriptNames()
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{
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return objmgr.GetScriptNames();
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return sObjectMgr.GetScriptNames();
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}
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CreatureInfo const* GetCreatureTemplateStore(uint32 entry)
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@ -8128,5 +8128,5 @@ CreatureInfo const* GetCreatureTemplateStore(uint32 entry)
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Quest const* GetQuestTemplateStore(uint32 entry)
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{
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return objmgr.GetQuestTemplate(entry);
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return sObjectMgr.GetQuestTemplate(entry);
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}
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