[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -461,7 +461,7 @@ struct SQLCreatureLoader : public SQLStorageLoaderBase<SQLCreatureLoader>
template<class D>
void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
{
dst = D(objmgr.GetScriptId(src));
dst = D(sObjectMgr.GetScriptId(src));
}
};
@ -1653,7 +1653,7 @@ struct SQLItemLoader : public SQLStorageLoaderBase<SQLItemLoader>
template<class D>
void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
{
dst = D(objmgr.GetScriptId(src));
dst = D(sObjectMgr.GetScriptId(src));
}
};
@ -2124,7 +2124,7 @@ void ObjectMgr::LoadItemRequiredTarget()
if (pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE ||
pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
{
SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(pSpellInfo->Id);
SpellScriptTargetBounds bounds = sSpellMgr.GetSpellScriptTargetBounds(pSpellInfo->Id);
if (bounds.first != bounds.second)
break;
@ -3224,7 +3224,7 @@ void ObjectMgr::LoadGroups()
diff = 0; // default for both difficaly types
}
InstanceSave *save = sInstanceSaveManager.AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true);
InstanceSave *save = sInstanceSaveMgr.AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true);
group->BindToInstance(save, fields[3].GetBool(), true);
}while( result->NextRow() );
delete result;
@ -4099,7 +4099,7 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
continue;
}
// if(!objmgr.GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
// if(!sObjectMgr.GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
break;
}
@ -4564,7 +4564,7 @@ struct SQLInstanceLoader : public SQLStorageLoaderBase<SQLInstanceLoader>
template<class D>
void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
{
dst = D(objmgr.GetScriptId(src));
dst = D(sObjectMgr.GetScriptId(src));
}
};
@ -5111,11 +5111,11 @@ uint32 ObjectMgr::GetTaxiMountDisplayId( uint32 id, uint32 team, bool allowed_al
if (!mount_info)
return 0;
uint16 mount_id = objmgr.ChooseDisplayId(team,mount_info);
uint16 mount_id = sObjectMgr.ChooseDisplayId(team,mount_info);
if (!mount_id)
return 0;
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(mount_id);
CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(mount_id);
if (minfo)
mount_id = minfo->modelid;
@ -5232,7 +5232,7 @@ void ObjectMgr::LoadGraveyardZones()
WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team)
{
// search for zone associated closest graveyard
uint32 zoneId = mapmgr.GetZoneId(MapId,x,y,z);
uint32 zoneId = sMapMgr.GetZoneId(MapId,x,y,z);
// Simulate std. algorithm:
// found some graveyard associated to (ghost_zone,ghost_map)
@ -5834,7 +5834,7 @@ struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader>
template<class D>
void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
{
dst = D(objmgr.GetScriptId(src));
dst = D(sObjectMgr.GetScriptId(src));
}
};
@ -6225,7 +6225,7 @@ void ObjectMgr::LoadCorpses()
continue;
}
objaccessor.AddCorpse(corpse);
sObjectAccessor.AddCorpse(corpse);
++count;
}
@ -7349,7 +7349,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
case CONDITION_QUESTREWARDED:
case CONDITION_QUESTTAKEN:
{
Quest const *Quest = objmgr.GetQuestTemplate(value1);
Quest const *Quest = sObjectMgr.GetQuestTemplate(value1);
if (!Quest)
{
sLog.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1);
@ -8086,7 +8086,7 @@ void ObjectMgr::LoadDbScriptStrings()
CheckScripts(sGameObjectScripts,ids);
CheckScripts(sEventScripts,ids);
WaypointMgr.CheckTextsExistance(ids);
sWaypointMgr.CheckTextsExistance(ids);
for(std::set<int32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr)
sLog.outErrorDb( "Table `db_script_string` has unused string id %u", *itr);
@ -8095,7 +8095,7 @@ void ObjectMgr::LoadDbScriptStrings()
// Functions for scripting access
uint32 GetAreaTriggerScriptId(uint32 trigger_id)
{
return objmgr.GetAreaTriggerScriptId(trigger_id);
return sObjectMgr.GetAreaTriggerScriptId(trigger_id);
}
bool LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value, int32 end_value)
@ -8108,17 +8108,17 @@ bool LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value, in
return false;
}
return objmgr.LoadMangosStrings(db,table,start_value,end_value);
return sObjectMgr.LoadMangosStrings(db,table,start_value,end_value);
}
uint32 MANGOS_DLL_SPEC GetScriptId(const char *name)
{
return objmgr.GetScriptId(name);
return sObjectMgr.GetScriptId(name);
}
ObjectMgr::ScriptNameMap & GetScriptNames()
{
return objmgr.GetScriptNames();
return sObjectMgr.GetScriptNames();
}
CreatureInfo const* GetCreatureTemplateStore(uint32 entry)
@ -8128,5 +8128,5 @@ CreatureInfo const* GetCreatureTemplateStore(uint32 entry)
Quest const* GetQuestTemplateStore(uint32 entry)
{
return objmgr.GetQuestTemplate(entry);
return sObjectMgr.GetQuestTemplate(entry);
}