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[8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr * spellmgr -> sSpellMgr * WaypointMgr -> sWaypointMgr * poolhandler -> sPoolMgr * objaccessor -> sObjectAccessor * mapmgr -> sMapMgr * sInstanceSaveManager -> sInstanceSaveMgr * ticketmgr -> sTicketMgr * CreatureEAI_Mgr -> sEventAIMgr * auctionmgr -> sAuctionMgr * achievementmgr -> sAchievementMgr
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539072fcbd
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0734adb746
84 changed files with 1113 additions and 1113 deletions
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@ -627,7 +627,7 @@ bool Pet::CanTakeMoreActiveSpells(uint32 spellid)
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if(IsPassiveSpell(spellid))
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return true;
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chainstartstore[0] = spellmgr.GetFirstSpellInChain(spellid);
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chainstartstore[0] = sSpellMgr.GetFirstSpellInChain(spellid);
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for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
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{
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@ -637,7 +637,7 @@ bool Pet::CanTakeMoreActiveSpells(uint32 spellid)
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if(IsPassiveSpell(itr->first))
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continue;
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uint32 chainstart = spellmgr.GetFirstSpellInChain(itr->first);
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uint32 chainstart = sSpellMgr.GetFirstSpellInChain(itr->first);
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uint8 x;
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@ -711,7 +711,7 @@ void Pet::GivePetXP(uint32 xp)
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newXP -= nextLvlXP;
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GivePetLevel(level+1);
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SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(level+1)/4);
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SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForLevel(level+1)/4);
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level = getLevel();
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nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
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@ -741,7 +741,7 @@ bool Pet::CreateBaseAtCreature(Creature* creature)
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uint32 guid = creature->GetMap()->GenerateLocalLowGuid(HIGHGUID_PET);
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sLog.outBasic("Create pet");
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uint32 pet_number = objmgr.GeneratePetNumber();
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uint32 pet_number = sObjectMgr.GeneratePetNumber();
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if(!Create(guid, creature->GetMap(), creature->GetPhaseMask(), creature->GetEntry(), pet_number))
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return false;
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@ -773,13 +773,13 @@ bool Pet::CreateBaseAtCreature(Creature* creature)
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setPowerType(POWER_FOCUS);
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SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
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SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
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SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(creature->getLevel())/4);
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SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForLevel(creature->getLevel())/4);
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SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
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if(CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
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SetName(cFamily->Name[sWorld.GetDefaultDbcLocale()]);
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else
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SetName(creature->GetNameForLocaleIdx(objmgr.GetDBCLocaleIndex()));
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SetName(creature->GetNameForLocaleIdx(sObjectMgr.GetDBCLocaleIndex()));
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if(cinfo->type == CREATURE_TYPE_BEAST)
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{
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@ -886,7 +886,7 @@ bool Pet::InitStatsForLevel(uint32 petlevel, Unit* owner)
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//SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
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PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel);
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PetLevelInfo const* pInfo = sObjectMgr.GetPetLevelInfo(creature_ID, petlevel);
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if(pInfo) // exist in DB
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{
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SetCreateHealth(pInfo->health);
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@ -918,7 +918,7 @@ bool Pet::InitStatsForLevel(uint32 petlevel, Unit* owner)
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}
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case HUNTER_PET:
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{
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SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(petlevel)/4);
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SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForLevel(petlevel)/4);
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//these formula may not be correct; however, it is designed to be close to what it should be
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//this makes dps 0.5 of pets level
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SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
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@ -927,7 +927,7 @@ bool Pet::InitStatsForLevel(uint32 petlevel, Unit* owner)
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//damage is increased afterwards as strength and pet scaling modify attack power
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//stored standard pet stats are entry 1 in pet_levelinfo
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PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel);
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PetLevelInfo const* pInfo = sObjectMgr.GetPetLevelInfo(creature_ID, petlevel);
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if(pInfo) // exist in DB
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{
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SetCreateHealth(pInfo->health);
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@ -1337,16 +1337,16 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel
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}
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}
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}
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else if(spellmgr.GetSpellRank(spell_id)!=0)
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else if(sSpellMgr.GetSpellRank(spell_id)!=0)
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{
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for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
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{
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if(itr2->second.state == PETSPELL_REMOVED) continue;
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if( spellmgr.IsRankSpellDueToSpell(spellInfo,itr2->first) )
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if( sSpellMgr.IsRankSpellDueToSpell(spellInfo,itr2->first) )
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{
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// replace by new high rank
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if(spellmgr.IsHighRankOfSpell(spell_id,itr2->first))
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if(sSpellMgr.IsHighRankOfSpell(spell_id,itr2->first))
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{
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newspell.active = itr2->second.active;
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@ -1358,7 +1358,7 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel
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break;
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}
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// ignore new lesser rank
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else if(spellmgr.IsHighRankOfSpell(itr2->first,spell_id))
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else if(sSpellMgr.IsHighRankOfSpell(itr2->first,spell_id))
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return false;
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}
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}
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@ -1411,7 +1411,7 @@ void Pet::InitLevelupSpellsForLevel()
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{
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uint32 level = getLevel();
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if(PetLevelupSpellSet const *levelupSpells = GetCreatureInfo()->family ? spellmgr.GetPetLevelupSpellList(GetCreatureInfo()->family) : NULL)
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if(PetLevelupSpellSet const *levelupSpells = GetCreatureInfo()->family ? sSpellMgr.GetPetLevelupSpellList(GetCreatureInfo()->family) : NULL)
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{
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// PetLevelupSpellSet ordered by levels, process in reversed order
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for(PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
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@ -1428,7 +1428,7 @@ void Pet::InitLevelupSpellsForLevel()
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int32 petSpellsId = GetCreatureInfo()->PetSpellDataId ? -(int32)GetCreatureInfo()->PetSpellDataId : GetEntry();
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// default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
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if(PetDefaultSpellsEntry const *defSpells = spellmgr.GetPetDefaultSpellsEntry(petSpellsId))
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if(PetDefaultSpellsEntry const *defSpells = sSpellMgr.GetPetDefaultSpellsEntry(petSpellsId))
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{
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for(int i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i)
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{
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@ -1497,7 +1497,7 @@ bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
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if (learn_prev)
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{
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if (uint32 prev_id = spellmgr.GetPrevSpellInChain (spell_id))
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if (uint32 prev_id = sSpellMgr.GetPrevSpellInChain (spell_id))
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learnSpell(prev_id);
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else
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learn_prev = false;
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@ -1605,10 +1605,10 @@ bool Pet::resetTalents(bool no_cost)
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continue;
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}
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// remove learned spells (all ranks)
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uint32 itrFirstId = spellmgr.GetFirstSpellInChain(itr->first);
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uint32 itrFirstId = sSpellMgr.GetFirstSpellInChain(itr->first);
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// unlearn if first rank is talent or learned by talent
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if (itrFirstId == talentInfo->RankID[j] || spellmgr.IsSpellLearnToSpell(talentInfo->RankID[j],itrFirstId))
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if (itrFirstId == talentInfo->RankID[j] || sSpellMgr.IsSpellLearnToSpell(talentInfo->RankID[j],itrFirstId))
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{
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removeSpell(itr->first,false);
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itr = m_spells.begin();
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@ -1924,7 +1924,7 @@ void Pet::learnSpellHighRank(uint32 spellid)
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learnSpell(spellid);
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DoPetLearnSpell worker(*this);
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spellmgr.doForHighRanks(spellid,worker);
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sSpellMgr.doForHighRanks(spellid,worker);
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}
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void Pet::SynchronizeLevelWithOwner()
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@ -1944,7 +1944,7 @@ void Pet::SynchronizeLevelWithOwner()
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if(getLevel() > owner->getLevel())
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{
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GivePetLevel(owner->getLevel());
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SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(owner->getLevel())/4);
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SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForLevel(owner->getLevel())/4);
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SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP)-1);
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}
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break;
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