[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -129,7 +129,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
return;
}
Quest const* qInfo = objmgr.GetQuestTemplate(quest);
Quest const* qInfo = sObjectMgr.GetQuestTemplate(quest);
if ( qInfo )
{
// prevent cheating
@ -239,7 +239,7 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data )
return;
}
Quest const* pQuest = objmgr.GetQuestTemplate(quest);
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest);
if ( pQuest )
{
_player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetGUID(), true);
@ -252,7 +252,7 @@ void WorldSession::HandleQuestQueryOpcode( WorldPacket & recv_data )
recv_data >> quest;
sLog.outDebug( "WORLD: Received CMSG_QUEST_QUERY quest = %u",quest );
Quest const *pQuest = objmgr.GetQuestTemplate(quest);
Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest);
if ( pQuest )
{
_player->PlayerTalkClass->SendQuestQueryResponse( pQuest );
@ -283,7 +283,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data )
if(!pObject->hasInvolvedQuest(quest))
return;
Quest const *pQuest = objmgr.GetQuestTemplate(quest);
Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest);
if( pQuest )
{
if( _player->CanRewardQuest( pQuest, reward, true ) )
@ -336,7 +336,7 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode( WorldPacket & recv_data
if( _player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE )
return;
if(Quest const *pQuest = objmgr.GetQuestTemplate(quest))
if(Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest))
_player->PlayerTalkClass->SendQuestGiverOfferReward( pQuest, guid, true );
}
@ -374,7 +374,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
if(!_player->TakeQuestSourceItem( quest, true ))
return; // can't un-equip some items, reject quest cancel
if (const Quest *pQuest = objmgr.GetQuestTemplate(quest))
if (const Quest *pQuest = sObjectMgr.GetQuestTemplate(quest))
{
if (pQuest->HasFlag(QUEST_MANGOS_FLAGS_TIMED))
_player->RemoveTimedQuest(quest);
@ -396,7 +396,7 @@ void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data)
sLog.outDebug("WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", quest);
if (const Quest* pQuest = objmgr.GetQuestTemplate(quest))
if (const Quest* pQuest = sObjectMgr.GetQuestTemplate(quest))
{
if (!pQuest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
return;
@ -435,7 +435,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
Quest const *pQuest = objmgr.GetQuestTemplate(quest);
Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest);
if( pQuest )
{
if( _player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE )
@ -467,7 +467,7 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
sLog.outDebug("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
if (Quest const *pQuest = objmgr.GetQuestTemplate(questId))
if (Quest const *pQuest = sObjectMgr.GetQuestTemplate(questId))
{
if (Group* pGroup = _player->GetGroup())
{
@ -550,14 +550,14 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
{
case TYPEID_GAMEOBJECT:
{
qir = &objmgr.mGOQuestInvolvedRelations;
qr = &objmgr.mGOQuestRelations;
qir = &sObjectMgr.mGOQuestInvolvedRelations;
qr = &sObjectMgr.mGOQuestRelations;
break;
}
case TYPEID_UNIT:
{
qir = &objmgr.mCreatureQuestInvolvedRelations;
qr = &objmgr.mCreatureQuestRelations;
qir = &sObjectMgr.mCreatureQuestInvolvedRelations;
qr = &sObjectMgr.mCreatureQuestRelations;
break;
}
default:
@ -570,7 +570,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
{
uint32 result2 = 0;
uint32 quest_id = i->second;
Quest const *pQuest = objmgr.GetQuestTemplate(quest_id);
Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest_id);
if ( !pQuest ) continue;
QuestStatus status = pPlayer->GetQuestStatus( quest_id );
@ -593,7 +593,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
{
uint32 result2 = 0;
uint32 quest_id = i->second;
Quest const *pQuest = objmgr.GetQuestTemplate(quest_id);
Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest_id);
if ( !pQuest )
continue;