[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -889,7 +889,7 @@ void Spell::EffectDummy(uint32 i)
Map *map = creatureTarget->GetMap();
// create before death for get proper coordinates
if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 179644, map, m_caster->GetPhaseMask(),
if (!pGameObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 179644, map, m_caster->GetPhaseMask(),
creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(),
creatureTarget->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY) )
{
@ -1934,7 +1934,7 @@ void Spell::EffectDummy(uint32 i)
}
// pet auras
if (PetAura const* petSpell = spellmgr.GetPetAura(m_spellInfo->Id, i))
if (PetAura const* petSpell = sSpellMgr.GetPetAura(m_spellInfo->Id, i))
{
m_caster->AddPetAura(petSpell);
return;
@ -2260,7 +2260,7 @@ void Spell::EffectTeleportUnits(uint32 i)
case TARGET_AREAEFFECT_INSTANT: // in all cases first TARGET_TABLE_X_Y_Z_COORDINATES
case TARGET_TABLE_X_Y_Z_COORDINATES:
{
SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
SpellTargetPosition const* st = sSpellMgr.GetSpellTargetPosition(m_spellInfo->Id);
if(!st)
{
sLog.outError( "Spell::EffectTeleportUnits - unknown Teleport coordinates for spell ID %u", m_spellInfo->Id );
@ -2953,7 +2953,7 @@ void Spell::EffectEnergize(uint32 i)
for(Unit::AuraMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
{
uint32 spell_id = itr->second->GetId();
if(uint32 mask = spellmgr.GetSpellElixirMask(spell_id))
if(uint32 mask = sSpellMgr.GetSpellElixirMask(spell_id))
elixir_mask |= mask;
}
@ -2962,7 +2962,7 @@ void Spell::EffectEnergize(uint32 i)
// get all available elixirs by mask and spell level
std::vector<uint32> elixirs;
SpellElixirMap const& m_spellElixirs = spellmgr.GetSpellElixirMap();
SpellElixirMap const& m_spellElixirs = sSpellMgr.GetSpellElixirMap();
for(SpellElixirMap::const_iterator itr = m_spellElixirs.begin(); itr != m_spellElixirs.end(); ++itr)
{
if (itr->second & elixir_mask)
@ -3395,7 +3395,7 @@ void Spell::EffectSummon(uint32 i)
}
Map *map = m_caster->GetMap();
uint32 pet_number = objmgr.GeneratePetNumber();
uint32 pet_number = sObjectMgr.GeneratePetNumber();
if (!spawnCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_PET), map, m_caster->GetPhaseMask(),
m_spellInfo->EffectMiscValue[i], pet_number))
{
@ -3810,7 +3810,7 @@ void Spell::EffectSummonGuardian(uint32 i)
Pet* spawnCreature = new Pet(GUARDIAN_PET);
Map *map = m_caster->GetMap();
uint32 pet_number = objmgr.GeneratePetNumber();
uint32 pet_number = sObjectMgr.GeneratePetNumber();
if (!spawnCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_PET), map,m_caster->GetPhaseMask(),
m_spellInfo->EffectMiscValue[i], pet_number))
{
@ -4279,7 +4279,7 @@ void Spell::EffectSummonPet(uint32 i)
}
Map *map = m_caster->GetMap();
uint32 pet_number = objmgr.GeneratePetNumber();
uint32 pet_number = sObjectMgr.GeneratePetNumber();
if(!NewSummon->Create(map->GenerateLocalLowGuid(HIGHGUID_PET), map, m_caster->GetPhaseMask(),
petentry, pet_number))
{
@ -4354,7 +4354,7 @@ void Spell::EffectSummonPet(uint32 i)
}
// generate new name for summon pet
std::string new_name=objmgr.GeneratePetName(petentry);
std::string new_name=sObjectMgr.GeneratePetName(petentry);
if(!new_name.empty())
NewSummon->SetName(new_name);
}
@ -4798,7 +4798,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
Map *map = target->GetMap();
if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map,
if(!pGameObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map,
m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
{
delete pGameObj;
@ -4847,7 +4847,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
if(uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
{
GameObject* linkedGO = new GameObject;
if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map,
if(linkedGO->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map,
m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
{
linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
@ -5613,7 +5613,7 @@ void Spell::EffectDuel(uint32 i)
uint32 gameobject_id = m_spellInfo->EffectMiscValue[i];
Map *map = m_caster->GetMap();
if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id,
if(!pGameObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id,
map, m_caster->GetPhaseMask(),
m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2 ,
m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2 ,
@ -5798,7 +5798,7 @@ void Spell::EffectSummonTotem(uint32 i)
Totem* pTotem = new Totem;
if(!pTotem->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), m_caster->GetMap(), m_caster->GetPhaseMask(),
if(!pTotem->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_UNIT), m_caster->GetMap(), m_caster->GetPhaseMask(),
m_spellInfo->EffectMiscValue[i], team ))
{
delete pTotem;
@ -6006,7 +6006,7 @@ void Spell::EffectSummonObject(uint32 i)
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
Map *map = m_caster->GetMap();
if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map,
if(!pGameObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map,
m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
delete pGameObj;
@ -6300,7 +6300,7 @@ void Spell::EffectSummonCritter(uint32 i)
Pet* critter = new Pet(MINI_PET);
Map *map = m_caster->GetMap();
uint32 pet_number = objmgr.GeneratePetNumber();
uint32 pet_number = sObjectMgr.GeneratePetNumber();
if(!critter->Create(map->GenerateLocalLowGuid(HIGHGUID_PET), map, m_caster->GetPhaseMask(),
pet_entry, pet_number))
{
@ -6569,7 +6569,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
GameObject* pGameObj = new GameObject;
if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), name_id, cMap,
if(!pGameObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), name_id, cMap,
m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
{
delete pGameObj;
@ -6630,7 +6630,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
if(uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
{
GameObject* linkedGO = new GameObject;
if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap,
if(linkedGO->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap,
m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
{
linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);