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[8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr * spellmgr -> sSpellMgr * WaypointMgr -> sWaypointMgr * poolhandler -> sPoolMgr * objaccessor -> sObjectAccessor * mapmgr -> sMapMgr * sInstanceSaveManager -> sInstanceSaveMgr * ticketmgr -> sTicketMgr * CreatureEAI_Mgr -> sEventAIMgr * auctionmgr -> sAuctionMgr * achievementmgr -> sAchievementMgr
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84 changed files with 1113 additions and 1113 deletions
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@ -312,7 +312,7 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
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}
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case SPELLFAMILY_POTION:
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return spellmgr.GetSpellElixirSpecific(spellInfo->Id);
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return sSpellMgr.GetSpellElixirSpecific(spellInfo->Id);
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case SPELLFAMILY_DEATHKNIGHT:
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if (spellInfo->Category == 47)
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@ -321,7 +321,7 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
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}
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// elixirs can have different families, but potion most ofc.
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if(SpellSpecific sp = spellmgr.GetSpellElixirSpecific(spellInfo->Id))
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if(SpellSpecific sp = sSpellMgr.GetSpellElixirSpecific(spellInfo->Id))
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return sp;
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return SPELL_NORMAL;
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@ -845,7 +845,7 @@ bool SpellMgr::IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod)
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struct DoSpellProcEvent
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{
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DoSpellProcEvent(SpellProcEventEntry const& _spe) : spe(_spe) {}
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void operator() (uint32 spell_id) { spellmgr.mSpellProcEventMap[spell_id] = spe; }
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void operator() (uint32 spell_id) { sSpellMgr.mSpellProcEventMap[spell_id] = spe; }
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SpellProcEventEntry const& spe;
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};
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@ -934,7 +934,7 @@ void SpellMgr::LoadSpellProcEvents()
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struct DoSpellProcItemEnchant
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{
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DoSpellProcItemEnchant(float _ppm) : ppm(_ppm) {}
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void operator() (uint32 spell_id) { spellmgr.mSpellProcItemEnchantMap[spell_id] = ppm; }
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void operator() (uint32 spell_id) { sSpellMgr.mSpellProcItemEnchantMap[spell_id] = ppm; }
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float ppm;
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};
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@ -1004,7 +1004,7 @@ void SpellMgr::LoadSpellProcItemEnchant()
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struct DoSpellBonusess
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{
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DoSpellBonusess(SpellBonusEntry const& _spellBonus) : spellBonus(_spellBonus) {}
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void operator() (uint32 spell_id) { spellmgr.mSpellBonusMap[spell_id] = spellBonus; }
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void operator() (uint32 spell_id) { sSpellMgr.mSpellBonusMap[spell_id] = spellBonus; }
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SpellBonusEntry const& spellBonus;
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};
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@ -1251,7 +1251,7 @@ bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo)
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if(IsProfessionOrRidingSpell(spellInfo->Id))
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return false;
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if(spellmgr.IsSkillBonusSpell(spellInfo->Id))
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if(sSpellMgr.IsSkillBonusSpell(spellInfo->Id))
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return false;
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// All stance spells. if any better way, change it.
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@ -2260,8 +2260,8 @@ void SpellMgr::LoadSpellScriptTarget()
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{
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if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT )
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{
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SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(spellInfo->Id);
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SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(spellInfo->Id);
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SpellScriptTarget::const_iterator lower = sSpellMgr.GetBeginSpellScriptTarget(spellInfo->Id);
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SpellScriptTarget::const_iterator upper = sSpellMgr.GetEndSpellScriptTarget(spellInfo->Id);
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if(lower==upper)
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{
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sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = %u (TARGET_SCRIPT), but does not have record in `spell_script_target`",spellInfo->Id,TARGET_SCRIPT);
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@ -2408,7 +2408,7 @@ bool LoadPetDefaultSpells_helper(CreatureInfo const* cInfo, PetDefaultSpellsEntr
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return false;
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// remove duplicates with levelupSpells if any
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if(PetLevelupSpellSet const *levelupSpells = cInfo->family ? spellmgr.GetPetLevelupSpellList(cInfo->family) : NULL)
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if(PetLevelupSpellSet const *levelupSpells = cInfo->family ? sSpellMgr.GetPetLevelupSpellList(cInfo->family) : NULL)
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{
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for(int j = 0; j < MAX_CREATURE_SPELL_DATA_SLOT; ++j)
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{
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@ -2680,7 +2680,7 @@ void SpellMgr::LoadSpellAreas()
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continue;
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}
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if(spellArea.questStart && !objmgr.GetQuestTemplate(spellArea.questStart))
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if(spellArea.questStart && !sObjectMgr.GetQuestTemplate(spellArea.questStart))
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{
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sLog.outErrorDb("Spell %u listed in `spell_area` have wrong start quest (%u) requirement", spell,spellArea.questStart);
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continue;
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@ -2688,7 +2688,7 @@ void SpellMgr::LoadSpellAreas()
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if(spellArea.questEnd)
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{
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if(!objmgr.GetQuestTemplate(spellArea.questEnd))
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if(!sObjectMgr.GetQuestTemplate(spellArea.questEnd))
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{
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sLog.outErrorDb("Spell %u listed in `spell_area` have wrong end quest (%u) requirement", spell,spellArea.questEnd);
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continue;
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@ -2849,7 +2849,7 @@ SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spell
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}
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// DB base check (if non empty then must fit at least single for allow)
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SpellAreaMapBounds saBounds = spellmgr.GetSpellAreaMapBounds(spellInfo->Id);
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SpellAreaMapBounds saBounds = sSpellMgr.GetSpellAreaMapBounds(spellInfo->Id);
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if (saBounds.first != saBounds.second)
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{
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for(SpellAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
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