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[8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr * spellmgr -> sSpellMgr * WaypointMgr -> sWaypointMgr * poolhandler -> sPoolMgr * objaccessor -> sObjectAccessor * mapmgr -> sMapMgr * sInstanceSaveManager -> sInstanceSaveMgr * ticketmgr -> sTicketMgr * CreatureEAI_Mgr -> sEventAIMgr * auctionmgr -> sAuctionMgr * achievementmgr -> sAchievementMgr
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539072fcbd
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84 changed files with 1113 additions and 1113 deletions
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@ -49,7 +49,7 @@ void WorldSession::SendTaxiStatus( uint64 guid )
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return;
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}
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uint32 curloc = objmgr.GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId(),GetPlayer( )->GetTeam());
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uint32 curloc = sObjectMgr.GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId(),GetPlayer( )->GetTeam());
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// not found nearest
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if(curloc == 0)
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@ -94,7 +94,7 @@ void WorldSession::HandleTaxiQueryAvailableNodes( WorldPacket & recv_data )
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void WorldSession::SendTaxiMenu( Creature* unit )
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{
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// find current node
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uint32 curloc = objmgr.GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId(),GetPlayer( )->GetTeam());
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uint32 curloc = sObjectMgr.GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId(),GetPlayer( )->GetTeam());
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if ( curloc == 0 )
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return;
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@ -129,7 +129,7 @@ void WorldSession::SendDoFlight( uint32 mountDisplayId, uint32 path, uint32 path
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bool WorldSession::SendLearnNewTaxiNode( Creature* unit )
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{
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// find current node
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uint32 curloc = objmgr.GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId(),GetPlayer( )->GetTeam());
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uint32 curloc = sObjectMgr.GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId(),GetPlayer( )->GetTeam());
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if ( curloc == 0 )
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return true; // `true` send to avoid WorldSession::SendTaxiMenu call with one more curlock seartch with same false result.
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@ -231,10 +231,10 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& /*recv_data*/)
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sLog.outDebug( "WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode );
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uint32 mountDisplayId = objmgr.GetTaxiMountDisplayId(sourcenode, GetPlayer()->GetTeam());
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uint32 mountDisplayId = sObjectMgr.GetTaxiMountDisplayId(sourcenode, GetPlayer()->GetTeam());
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uint32 path, cost;
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objmgr.GetTaxiPath( sourcenode, destinationnode, path, cost);
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sObjectMgr.GetTaxiPath( sourcenode, destinationnode, path, cost);
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if(path && mountDisplayId)
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SendDoFlight( mountDisplayId, path, 1 ); // skip start fly node
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