[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -59,8 +59,8 @@ void Totem::Summon(Unit* owner)
CreatureInfo const *cinfo = GetCreatureInfo();
if(owner->GetTypeId() == TYPEID_PLAYER && cinfo)
{
uint32 display_id = objmgr.ChooseDisplayId(((Player*)owner)->GetTeam(), cinfo);
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
uint32 display_id = sObjectMgr.ChooseDisplayId(((Player*)owner)->GetTeam(), cinfo);
CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
if (minfo)
display_id = minfo->modelid;
SetDisplayId(display_id);