[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -691,7 +691,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
// the reset time is set but not added to the scheduler
// until the players leave the instance
time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
if(InstanceSave *save = sInstanceSaveMgr.GetInstanceSave(cVictim->GetInstanceId()))
if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
}
}
@ -3617,7 +3617,7 @@ void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
uint32 i_spellId = (*i).second->GetId();
if((*i).second && i_spellId && i_spellId != spellId)
{
if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
if(sSpellMgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
{
RemoveAurasDueToSpell(i_spellId);
@ -3673,7 +3673,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
continue;
// passive non-stackable spells not stackable only with another rank of same spell
if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
if (!sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
continue;
}
@ -3703,7 +3703,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
if( is_spellSpecPerTarget || is_spellSpecPerTargetPerCaster && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
{
// cannot remove higher rank
if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
if (sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
return false;
@ -3726,7 +3726,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
// spell with spell specific that allow single ranks for spell from diff caster
// same caster case processed or early or later
bool is_spellPerTarget = IsSingleFromSpellSpecificSpellRanksPerTarget(spellId_spec,i_spellId_spec);
if ( is_spellPerTarget && Aur->GetCasterGUID() != (*i).second->GetCasterGUID() && spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
if ( is_spellPerTarget && Aur->GetCasterGUID() != (*i).second->GetCasterGUID() && sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
{
// cannot remove higher rank
if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
@ -3749,7 +3749,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
}
// non single (per caster) per target spell specific (possible single spell per target at caster)
if( !is_spellSpecPerTargetPerCaster && !is_spellSpecPerTarget && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
if( !is_spellSpecPerTargetPerCaster && !is_spellSpecPerTarget && sSpellMgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
{
// Its a parent aura (create this aura in ApplyModifier)
if ((*i).second->IsInUse())
@ -7175,7 +7175,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
{
// have rank dependent proc chance, ignore too often cases
// PPM = 2.5 * (rank of talent),
uint32 rank = spellmgr.GetSpellRank(auraSpellInfo->Id);
uint32 rank = sSpellMgr.GetSpellRank(auraSpellInfo->Id);
// 5 rank -> 100% 4 rank -> 80% and etc from full rate
if(!roll_chance_i(20*rank))
return false;
@ -8463,7 +8463,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
SpellModSpellDamage /= 100.0f;
// Check for table values
if (SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id))
if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
{
float coeff;
if (damagetype == DOT)
@ -8911,7 +8911,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
SpellModSpellDamage /= 100.0f;
// Check for table values
SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id);
if (bonus)
{
float coeff;
@ -9377,7 +9377,7 @@ uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType att
float LvlPenalty = CalculateLevelPenalty(spellProto);
// Check for table values
if (SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id))
if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
{
float coeff;
if (damagetype == DOT)
@ -11219,14 +11219,14 @@ void CharmInfo::InitCharmCreateSpells()
bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
{
uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
// new spell rank can be already listed
for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if (uint32 action = PetActionBar[i].GetAction())
{
if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id)
if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
{
PetActionBar[i].SetAction(spell_id);
return true;
@ -11248,13 +11248,13 @@ bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
{
uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if (uint32 action = PetActionBar[i].GetAction())
{
if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id)
if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
{
SetActionBar(i,0,ACT_DISABLED);
return true;
@ -11981,7 +11981,7 @@ void Unit::ClearComboPointHolders()
{
uint32 lowguid = *m_ComboPointHolders.begin();
Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
Player* plr = sObjectMgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
else
@ -12341,7 +12341,7 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
return NULL;
}
pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
pet->GetCharmInfo()->SetPetNumber(sObjectMgr.GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
pet->AIM_Initialize();
pet->InitPetCreateSpells();
@ -12357,7 +12357,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry con
SpellEntry const* spellProto = aura->GetSpellProto ();
// Get proc Event Entry
spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
spellProcEvent = sSpellMgr.GetSpellProcEvent(spellProto->Id);
// Aura info stored here
Modifier *mod = aura->GetModifier();