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[8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr * spellmgr -> sSpellMgr * WaypointMgr -> sWaypointMgr * poolhandler -> sPoolMgr * objaccessor -> sObjectAccessor * mapmgr -> sMapMgr * sInstanceSaveManager -> sInstanceSaveMgr * ticketmgr -> sTicketMgr * CreatureEAI_Mgr -> sEventAIMgr * auctionmgr -> sAuctionMgr * achievementmgr -> sAchievementMgr
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84 changed files with 1113 additions and 1113 deletions
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@ -653,7 +653,7 @@ bool ChatHandler::HandleDebugSpawnVehicle(const char* args)
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bool ChatHandler::HandleDebugSpellCheckCommand(const char* /*args*/)
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{
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sLog.outString( "Check expected in code spell properties base at table 'spell_check' content...");
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spellmgr.CheckUsedSpells("spell_check");
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sSpellMgr.CheckUsedSpells("spell_check");
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return true;
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}
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