[8789] Rename several singleton macros to use more consistent names.

* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
This commit is contained in:
XTZGZoReX 2009-11-08 12:11:18 +01:00
parent 539072fcbd
commit 0734adb746
84 changed files with 1113 additions and 1113 deletions

View file

@ -124,7 +124,7 @@ bool ChatHandler::HandleCharacterDeleteCommand(const char* args)
uint64 character_guid;
uint32 account_id;
Player *player = objmgr.GetPlayer(character_name.c_str());
Player *player = sObjectMgr.GetPlayer(character_name.c_str());
if(player)
{
character_guid = player->GetGUID();
@ -133,7 +133,7 @@ bool ChatHandler::HandleCharacterDeleteCommand(const char* args)
}
else
{
character_guid = objmgr.GetPlayerGUIDByName(character_name);
character_guid = sObjectMgr.GetPlayerGUIDByName(character_name);
if(!character_guid)
{
PSendSysMessage(LANG_NO_PLAYER,character_name.c_str());
@ -141,7 +141,7 @@ bool ChatHandler::HandleCharacterDeleteCommand(const char* args)
return false;
}
account_id = objmgr.GetPlayerAccountIdByGUID(character_guid);
account_id = sObjectMgr.GetPlayerAccountIdByGUID(character_guid);
}
std::string account_name;