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[10111] Move code for initialize player model data and scale to same function, InitDisplayIds
Signed-off-by: NoFantasy <nofantasy@nf.no>
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parent
2375a1cb71
commit
0757b43929
2 changed files with 18 additions and 30 deletions
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@ -687,19 +687,7 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
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SetUInt32Value(UNIT_FIELD_BYTES_0, ( RaceClassGender | ( powertype << 24 ) ) );
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InitDisplayIds();
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if (CreatureModelInfo const* modelInfo = sObjectMgr.GetCreatureModelInfo(GetDisplayId()))
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{
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// bounding_radius and combat_reach is normally modified by scale, but player is always 1.0 scale by default so no need to modify values here.
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SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, modelInfo->bounding_radius);
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SetFloatValue(UNIT_FIELD_COMBATREACH, modelInfo->combat_reach);
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}
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else
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{
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SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
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SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f);
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}
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InitDisplayIds(); // model, scale and model data
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SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP );
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE );
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@ -2704,9 +2692,6 @@ void Player::InitStatsForLevel(bool reapplyMods)
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// set default cast time multiplier
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SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
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// reset scale before reapply auras
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SetObjectScale(DEFAULT_OBJECT_SCALE);
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// save base values (bonuses already included in stored stats
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for(int i = STAT_STRENGTH; i < MAX_STATS; ++i)
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SetCreateStat(Stats(i), info.stats[i]);
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@ -15004,19 +14989,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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_LoadIntoDataField(fields[60].GetString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE);
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_LoadIntoDataField(fields[63].GetString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2);
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InitDisplayIds();
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if (CreatureModelInfo const* modelInfo = sObjectMgr.GetCreatureModelInfo(GetDisplayId()))
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{
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// bounding_radius and combat_reach is normally modified by scale, but player is always 1.0 scale by default so no need to modify values here.
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SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, modelInfo->bounding_radius);
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SetFloatValue(UNIT_FIELD_COMBATREACH, modelInfo->combat_reach);
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}
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else
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{
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SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
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SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f);
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}
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InitDisplayIds(); // model, scale and model data
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SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
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@ -18458,6 +18431,21 @@ void Player::InitDisplayIds()
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sLog.outError("Invalid gender %u for player",gender);
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return;
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}
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// reset scale before reapply auras
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SetObjectScale(DEFAULT_OBJECT_SCALE);
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if (CreatureModelInfo const* modelInfo = sObjectMgr.GetCreatureModelInfo(GetDisplayId()))
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{
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// bounding_radius and combat_reach is normally modified by scale, but player is always 1.0 scale by default so no need to modify values here.
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SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, modelInfo->bounding_radius);
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SetFloatValue(UNIT_FIELD_COMBATREACH, modelInfo->combat_reach);
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}
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else
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{
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SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
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SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f);
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}
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}
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// Return true is the bought item has a max count to force refresh of window by caller
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