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[11054] Do not allow async transaction execution while server is loading. Call Database::InitDelayThread() function explicitly to create async DB worker thread after server initialization is complete.
Signed-off-by: Ambal <pogrebniak@gala.net>
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e6e7bf8573
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07c9f0cbb8
9 changed files with 59 additions and 58 deletions
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@ -514,7 +514,7 @@ void InstanceSaveManager::CleanupInstances()
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CharacterDatabase.Execute("DELETE FROM creature_respawn WHERE instance <> 0 AND instance NOT IN (SELECT id FROM instance)");
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CharacterDatabase.Execute("DELETE FROM gameobject_respawn WHERE instance <> 0 AND instance NOT IN (SELECT id FROM instance)");
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//execute transaction directly
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CharacterDatabase.CommitTransactionDirect();
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CharacterDatabase.CommitTransaction();
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bar.step();
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sLog.outString();
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@ -562,7 +562,7 @@ void InstanceSaveManager::PackInstances()
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CharacterDatabase.PExecute("UPDATE instance SET id = '%u' WHERE id = '%u'", InstanceNumber, *i);
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CharacterDatabase.PExecute("UPDATE group_instance SET instance = '%u' WHERE instance = '%u'", InstanceNumber, *i);
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//execute transaction synchronously
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CharacterDatabase.CommitTransactionDirect();
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CharacterDatabase.CommitTransaction();
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}
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++InstanceNumber;
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