[11737] Fixed use ".gobject move" with implicit player coordinates.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

By unknown reason added in last weeks or longer period gameobject
visually moved only after relogin. GO removed from client view and readded
at same place _but_ have and send to client new coordinates as debuged.
This problem researched and not comnnected directly with fixed bug.
This commit is contained in:
kid 10 2011-07-14 03:29:17 +04:00 committed by VladimirMangos
parent a0ff5f4536
commit 07cc0aa13e
2 changed files with 2 additions and 2 deletions

View file

@ -992,7 +992,7 @@ bool ChatHandler::HandleGameObjectMoveCommand(char* args)
return false; return false;
} }
if (!args) if (!*args)
{ {
Player *chr = m_session->GetPlayer(); Player *chr = m_session->GetPlayer();

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "11736" #define REVISION_NR "11737"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__