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[11737] Fixed use ".gobject move" with implicit player coordinates.
Signed-off-by: VladimirMangos <vladimir@getmangos.com> By unknown reason added in last weeks or longer period gameobject visually moved only after relogin. GO removed from client view and readded at same place _but_ have and send to client new coordinates as debuged. This problem researched and not comnnected directly with fixed bug.
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2 changed files with 2 additions and 2 deletions
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@ -992,7 +992,7 @@ bool ChatHandler::HandleGameObjectMoveCommand(char* args)
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return false;
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}
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if (!args)
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if (!*args)
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{
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Player *chr = m_session->GetPlayer();
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11736"
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#define REVISION_NR "11737"
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#endif // __REVISION_NR_H__
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