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[7983] Make static Spell::SendCastResult accessable from script DLL.
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4 changed files with 4 additions and 4 deletions
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@ -2871,7 +2871,7 @@ void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 ca
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return;
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WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
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data << uint8(cast_count); // single cast or multi 2.3 (0/1)
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data << uint8(cast_count); // single cast or multi 2.3 (0/1)
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data << uint32(spellInfo->Id);
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data << uint8(result); // problem
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switch (result)
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