[7983] Make static Spell::SendCastResult accessable from script DLL.

This commit is contained in:
VladimirMangos 2009-06-09 14:46:14 +04:00
parent 67e002ef46
commit 07fa9cc8d7
4 changed files with 4 additions and 4 deletions

View file

@ -2871,7 +2871,7 @@ void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 ca
return;
WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
data << uint8(cast_count); // single cast or multi 2.3 (0/1)
data << uint8(cast_count); // single cast or multi 2.3 (0/1)
data << uint32(spellInfo->Id);
data << uint8(result); // problem
switch (result)