[7983] Make static Spell::SendCastResult accessable from script DLL.

This commit is contained in:
VladimirMangos 2009-06-09 14:46:14 +04:00
parent 67e002ef46
commit 07fa9cc8d7
4 changed files with 4 additions and 4 deletions

View file

@ -386,7 +386,7 @@ class Spell
bool CheckTarget( Unit* target, uint32 eff );
bool CanAutoCast(Unit* target);
static void SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
static void MANGOS_DLL_SPEC SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
void SendCastResult(SpellCastResult result);
void SendSpellStart();
void SendSpellGo();

View file

@ -126,7 +126,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
{
// free greay item aftre use faul
// free gray item after use fail
pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
// send spell error

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7982"
#define REVISION_NR "7983"
#endif // __REVISION_NR_H__