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[7983] Make static Spell::SendCastResult accessable from script DLL.
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parent
67e002ef46
commit
07fa9cc8d7
4 changed files with 4 additions and 4 deletions
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@ -2871,7 +2871,7 @@ void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 ca
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return;
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WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
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data << uint8(cast_count); // single cast or multi 2.3 (0/1)
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data << uint8(cast_count); // single cast or multi 2.3 (0/1)
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data << uint32(spellInfo->Id);
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data << uint8(result); // problem
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switch (result)
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@ -386,7 +386,7 @@ class Spell
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bool CheckTarget( Unit* target, uint32 eff );
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bool CanAutoCast(Unit* target);
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static void SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
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static void MANGOS_DLL_SPEC SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
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void SendCastResult(SpellCastResult result);
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void SendSpellStart();
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void SendSpellGo();
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@ -126,7 +126,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
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{
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// free greay item aftre use faul
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// free gray item after use fail
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pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
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// send spell error
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7982"
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#define REVISION_NR "7983"
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#endif // __REVISION_NR_H__
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