[6907] Make DB access on char rename async.

Signed-off-by: hunuza <hunuza@gmail.com>
This commit is contained in:
hunuza 2008-12-13 23:58:52 +01:00
parent 6f8f621626
commit 08a3105312
3 changed files with 36 additions and 39 deletions

View file

@ -899,40 +899,14 @@ void WorldSession::HandleToggleCloakOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data,8+1);
uint64 guid;
std::string newname;
std::string oldname;
CHECK_PACKET_SIZE(recv_data, 8+1);
recv_data >> guid;
recv_data >> newname;
QueryResult *result = CharacterDatabase.PQuery("SELECT at_login, name FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
if (!result)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_CREATE_ERROR;
SendPacket( &data );
return;
}
uint32 at_loginFlags;
Field *fields = result->Fetch();
at_loginFlags = fields[0].GetUInt32();
oldname = fields[1].GetCppString();
delete result;
if (!(at_loginFlags & AT_LOGIN_RENAME))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_CREATE_ERROR;
SendPacket( &data );
return;
}
// prevent character rename to invalid name
if(!normalizePlayerName(newname))
{
@ -959,36 +933,58 @@ void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
return;
}
if(objmgr.GetPlayerGUIDByName(newname)) // character with this name already exist
CharacterDatabase.escape_string(newname);
CharacterDatabase.AsyncPQuery(&WorldSession::HandleChangePlayerNameOpcodeCallBack, GUID_LOPART(guid), newname, "SELECT guid, at_login, name FROM characters WHERE guid = '%u' XOR name = '%s'", GUID_LOPART(guid), newname.c_str());
}
void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname)
{
WorldSession * session = sWorld.FindSession(accountId);
if(!session)
return;
if (!result || result->GetRowCount() != 1)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_CREATE_ERROR;
SendPacket( &data );
session->SendPacket( &data );
return;
}
if(newname == oldname) // checked by client
Field *fields = result->Fetch();
uint32 guidLow = fields[0].GetUInt32();
uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
uint32 at_loginFlags = fields[1].GetUInt32();
std::string oldname = fields[2].GetCppString();
delete result;
if(oldname == newname)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_NAME_FAILURE;
SendPacket( &data );
data << (uint8)CHAR_CREATE_ERROR;
session->SendPacket( &data );
return;
}
// we have to check character at_login_flag & AT_LOGIN_RENAME also (fake packets hehe)
if (!(at_loginFlags & AT_LOGIN_RENAME))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_CREATE_ERROR;
session->SendPacket( &data );
return;
}
CharacterDatabase.escape_string(newname);
CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME),GUID_LOPART(guid));
CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid));
CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME),guidLow);
CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow);
std::string IP_str = GetRemoteAddress();
sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s",GetAccountId(),IP_str.c_str(),oldname.c_str(),GUID_LOPART(guid),newname.c_str());
sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s",session->GetAccountId(),session->GetRemoteAddress(),oldname.c_str(),guidLow,newname.c_str());
WorldPacket data(SMSG_CHAR_RENAME,1+8+(newname.size()+1));
data << (uint8)RESPONSE_SUCCESS;
data << guid;
data << newname;
SendPacket(&data);
session->SendPacket(&data);
}
void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data)

View file

@ -91,7 +91,7 @@ class MANGOS_DLL_SPEC WorldSession
Player* GetPlayer() const { return _player; }
char const* GetPlayerName() const;
void SetSecurity(uint32 security) { _security = security; }
std::string& GetRemoteAddress() { return m_Address; }
std::string const& GetRemoteAddress() { return m_Address; }
void SetPlayer(Player *plr) { _player = plr; }
uint8 Expansion() const { return m_expansion; }
@ -541,6 +541,7 @@ class MANGOS_DLL_SPEC WorldSession
void HandleSetActionBar(WorldPacket& recv_data);
void HandleChangePlayerNameOpcode(WorldPacket& recv_data);
static void HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname);
void HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data);
void HandleTotemDestroy(WorldPacket& recv_data);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "6906"
#define REVISION_NR "6907"
#endif // __REVISION_NR_H__