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Various Cleanups (game S)
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parent
865f7d7428
commit
08fd085549
18 changed files with 3168 additions and 3146 deletions
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@ -54,12 +54,12 @@ void LoadSkillDiscoveryTable()
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uint32 count = 0;
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// 0 1 2 3
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QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, reqSkillValue, chance FROM skill_discovery_template");
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QueryResult* result = WorldDatabase.Query("SELECT spellId, reqSpell, reqSkillValue, chance FROM skill_discovery_template");
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if (!result)
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{
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sLog.outString();
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sLog.outString( ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty." );
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sLog.outString(">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty.");
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return;
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}
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@ -70,7 +70,7 @@ void LoadSkillDiscoveryTable()
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do
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{
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Field *fields = result->Fetch();
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Field* fields = result->Fetch();
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bar.step();
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uint32 spellId = fields[0].GetUInt32();
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@ -81,7 +81,7 @@ void LoadSkillDiscoveryTable()
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if (chance <= 0) // chance
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{
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ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell
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<< " reqSkillValue = " << reqSkillValue << " chance = " << chance << "(chance problem)\n";
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<< " reqSkillValue = " << reqSkillValue << " chance = " << chance << "(chance problem)\n";
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continue;
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}
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@ -100,20 +100,20 @@ void LoadSkillDiscoveryTable()
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// mechanic discovery
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if (reqSpellEntry->Mechanic != MECHANIC_DISCOVERY &&
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// explicit discovery ability
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!IsExplicitDiscoverySpell(reqSpellEntry))
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// explicit discovery ability
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!IsExplicitDiscoverySpell(reqSpellEntry))
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{
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if (reportedReqSpells.find(reqSkillOrSpell) == reportedReqSpells.end())
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{
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sLog.outErrorDb("Spell (ID: %u) not have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc"
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" and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table",
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reqSkillOrSpell,spellId);
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" and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table",
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reqSkillOrSpell,spellId);
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reportedReqSpells.insert(reqSkillOrSpell);
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}
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continue;
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}
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SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) );
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SkillDiscoveryStore[reqSkillOrSpell].push_back(SkillDiscoveryEntry(spellId, reqSkillValue, chance));
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}
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else if (reqSkillOrSpell == 0) // skill case
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{
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@ -125,8 +125,8 @@ void LoadSkillDiscoveryTable()
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continue;
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}
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for(SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
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SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) );
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for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
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SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back(SkillDiscoveryEntry(spellId, reqSkillValue, chance));
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}
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else
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{
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@ -135,17 +135,18 @@ void LoadSkillDiscoveryTable()
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}
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++count;
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} while (result->NextRow());
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}
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while (result->NextRow());
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delete result;
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sLog.outString();
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sLog.outString( ">> Loaded %u skill discovery definitions", count );
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sLog.outString(">> Loaded %u skill discovery definitions", count);
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if (!ssNonDiscoverableEntries.str().empty())
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sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str());
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// report about empty data for explicit discovery spells
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for(uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id)
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for (uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id)
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{
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SpellEntry const* spellEntry = sSpellStore.LookupEntry(spell_id);
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if (!spellEntry)
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@ -172,7 +173,7 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
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uint32 skillvalue = bounds.first != bounds.second ? player->GetSkillValue(bounds.first->second->skillId) : 0;
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float full_chance = 0;
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for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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if (item_iter->reqSkillValue <= skillvalue)
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if (!player->HasSpell(item_iter->spellId))
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full_chance += item_iter->chance;
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@ -180,7 +181,7 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
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float rate = full_chance / 100.0f;
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float roll = rand_chance_f() * rate; // roll now in range 0..full_chance
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for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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{
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if (item_iter->reqSkillValue > skillvalue)
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continue;
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@ -206,11 +207,11 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
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if (tab != SkillDiscoveryStore.end())
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{
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for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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{
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if (roll_chance_f(item_iter->chance * sWorld.getConfig(CONFIG_FLOAT_RATE_SKILL_DISCOVERY)) &&
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item_iter->reqSkillValue <= skillvalue &&
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!player->HasSpell(item_iter->spellId))
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item_iter->reqSkillValue <= skillvalue &&
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!player->HasSpell(item_iter->spellId))
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return item_iter->spellId;
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}
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@ -224,11 +225,11 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
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tab = SkillDiscoveryStore.find(-(int32)skillId);
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if (tab != SkillDiscoveryStore.end())
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{
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for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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for (SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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{
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if (roll_chance_f(item_iter->chance * sWorld.getConfig(CONFIG_FLOAT_RATE_SKILL_DISCOVERY)) &&
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item_iter->reqSkillValue <= skillvalue &&
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!player->HasSpell(item_iter->spellId))
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item_iter->reqSkillValue <= skillvalue &&
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!player->HasSpell(item_iter->spellId))
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return item_iter->spellId;
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}
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