[8015] More dislpay id selection fixes...

* Allow have only A2 or H2 display ids for less strincted DB field data.
* Check model data existance for all provided display ids atserver startup.
* Avoid explicit access to creature info display fields but use display selection functions.
* Rename GetTaxiMount to more clear for returned value GetTaxiMountDisplayId.
* Check display ids in `creature_model_info` at server load.
This commit is contained in:
VladimirMangos 2009-06-14 21:06:41 +04:00
parent a1b941b059
commit 08fe4933c5
14 changed files with 169 additions and 122 deletions

View file

@ -395,7 +395,7 @@ class ObjectMgr
uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team );
void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
uint16 GetTaxiMount( uint32 id, uint32 team, bool allowed_alt_team = false);
uint32 GetTaxiMountDisplayId( uint32 id, uint32 team, bool allowed_alt_team = false);
void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds );
void GetTransportPathNodes( uint32 path, TransportPath &pathnodes );