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[8015] More dislpay id selection fixes...
* Allow have only A2 or H2 display ids for less strincted DB field data. * Check model data existance for all provided display ids atserver startup. * Avoid explicit access to creature info display fields but use display selection functions. * Rename GetTaxiMount to more clear for returned value GetTaxiMountDisplayId. * Check display ids in `creature_model_info` at server load.
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a1b941b059
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08fe4933c5
14 changed files with 169 additions and 122 deletions
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@ -223,7 +223,7 @@ bool PlayerTaxi::LoadTaxiDestinationsFromString( const std::string& values, uint
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}
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// can't load taxi path without mount set (quest taxi path?)
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if(!objmgr.GetTaxiMount(GetTaxiSource(),team,true))
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if(!objmgr.GetTaxiMountDisplayId(GetTaxiSource(),team,true))
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return false;
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return true;
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@ -16915,10 +16915,10 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
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}
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// get mount model (in case non taximaster (npc==NULL) allow more wide lookup)
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uint16 mount_id = objmgr.GetTaxiMount(sourcenode, GetTeam(), npc == NULL);
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uint32 mount_display_id = objmgr.GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == NULL);
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// in spell case allow 0 model
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if (mount_id == 0 && spellid == 0 || sourcepath == 0)
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if (mount_display_id == 0 && spellid == 0 || sourcepath == 0)
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{
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WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
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data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR);
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@ -16955,7 +16955,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
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sLog.outDebug("WORLD: Sent SMSG_ACTIVATETAXIREPLY");
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GetSession()->SendDoFlight(mount_id, sourcepath);
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GetSession()->SendDoFlight(mount_display_id, sourcepath);
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return true;
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}
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