[8015] More dislpay id selection fixes...

* Allow have only A2 or H2 display ids for less strincted DB field data.
* Check model data existance for all provided display ids atserver startup.
* Avoid explicit access to creature info display fields but use display selection functions.
* Rename GetTaxiMount to more clear for returned value GetTaxiMountDisplayId.
* Check display ids in `creature_model_info` at server load.
This commit is contained in:
VladimirMangos 2009-06-14 21:06:41 +04:00
parent a1b941b059
commit 08fe4933c5
14 changed files with 169 additions and 122 deletions

View file

@ -2857,7 +2857,7 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
else
{
// Will use the default model here
m_target->SetDisplayId(ci->DisplayID_A);
m_target->SetDisplayId(ci->DisplayID_A[0]);
// Dragonmaw Illusion (set mount model also)
if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())