[8015] More dislpay id selection fixes...

* Allow have only A2 or H2 display ids for less strincted DB field data.
* Check model data existance for all provided display ids atserver startup.
* Avoid explicit access to creature info display fields but use display selection functions.
* Rename GetTaxiMount to more clear for returned value GetTaxiMountDisplayId.
* Check display ids in `creature_model_info` at server load.
This commit is contained in:
VladimirMangos 2009-06-14 21:06:41 +04:00
parent a1b941b059
commit 08fe4933c5
14 changed files with 169 additions and 122 deletions

View file

@ -752,7 +752,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
{ {
sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() ); sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() );
uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam(),true); uint32 mountDisplayId = objmgr.GetTaxiMountDisplayId(sourceNode, pCurrChar->GetTeam(),true);
uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath(); uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath();
// search appropriate start path node // search appropriate start path node
@ -794,7 +794,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
} }
} }
SendDoFlight( MountId, path, startNode ); SendDoFlight( mountDisplayId, path, startNode );
} }
// Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned) // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)

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@ -203,21 +203,21 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
// known valid are: CLASS_WARRIOR,CLASS_PALADIN,CLASS_ROGUE,CLASS_MAGE // known valid are: CLASS_WARRIOR,CLASS_PALADIN,CLASS_ROGUE,CLASS_MAGE
SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class)); SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class));
if (cinfo->DisplayID_A == 0 || cinfo->DisplayID_H == 0) // Cancel load if no model defined
{
sLog.outErrorDb("Creature (Entry: %u) has no model defined for Horde or Alliance in table `creature_template`, can't load. ",Entry);
return false;
}
uint32 display_id = objmgr.ChooseDisplayId(team, GetCreatureInfo(), data); uint32 display_id = objmgr.ChooseDisplayId(team, GetCreatureInfo(), data);
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id); if (!display_id) // Cancel load if no display id
if (!minfo)
{ {
sLog.outErrorDb("Creature (Entry: %u) has model %u not found in table `creature_model_info`, can't load. ", Entry, display_id); sLog.outErrorDb("Creature (Entry: %u) has model %u not found in table `creature_model_info`, can't load. ", Entry, display_id);
return false; return false;
} }
else
display_id = minfo->modelid; // it can be different (for another gender) CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
if (!minfo) // Cancel load if no model defined
{
sLog.outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry);
return false;
}
display_id = minfo->modelid; // it can be different (for another gender)
SetDisplayId(display_id); SetDisplayId(display_id);
SetNativeDisplayId(display_id); SetNativeDisplayId(display_id);
@ -1107,19 +1107,30 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
// check if it's a custom model and if not, use 0 for displayId // check if it's a custom model and if not, use 0 for displayId
CreatureInfo const *cinfo = GetCreatureInfo(); CreatureInfo const *cinfo = GetCreatureInfo();
if(cinfo) if (cinfo)
{ {
if(displayId != cinfo->DisplayID_A && displayId != cinfo->DisplayID_H) if (displayId != cinfo->DisplayID_A[0] && displayId != cinfo->DisplayID_A[1] &&
displayId != cinfo->DisplayID_H[0] && displayId != cinfo->DisplayID_H[1])
{ {
CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(cinfo->DisplayID_A); if (cinfo->DisplayID_A[0])
if(!minfo || displayId != minfo->modelid_other_gender) if (CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(cinfo->DisplayID_A[0]))
{ if(displayId == minfo->modelid_other_gender)
minfo = objmgr.GetCreatureModelInfo(cinfo->DisplayID_H); displayId = 0;
if(minfo && displayId == minfo->modelid_other_gender)
displayId = 0; if (displayId && cinfo->DisplayID_A[1])
} if (CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(cinfo->DisplayID_A[1]))
else if(displayId == minfo->modelid_other_gender)
displayId = 0; displayId = 0;
if (displayId && cinfo->DisplayID_H[0])
if (CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(cinfo->DisplayID_H[0]))
if(displayId == minfo->modelid_other_gender)
displayId = 0;
if (displayId && cinfo->DisplayID_H[1])
if (CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(cinfo->DisplayID_H[1]))
if(displayId == minfo->modelid_other_gender)
displayId = 0;
} }
else else
displayId = 0; displayId = 0;

View file

@ -159,10 +159,8 @@ struct CreatureInfo
uint32 HeroicEntry; uint32 HeroicEntry;
uint32 unk1; uint32 unk1;
uint32 unk2; uint32 unk2;
uint32 DisplayID_A; uint32 DisplayID_A[2];
uint32 DisplayID_A2; uint32 DisplayID_H[2];
uint32 DisplayID_H;
uint32 DisplayID_H2;
char* Name; char* Name;
char* SubName; char* SubName;
char* IconName; char* IconName;

View file

@ -384,9 +384,8 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
{ {
if (CreatureInfo const* ci = GetCreatureTemplateStore(action.morph.creatureId)) if (CreatureInfo const* ci = GetCreatureTemplateStore(action.morph.creatureId))
{ {
//use default display uint32 display_id = objmgr.ChooseDisplayId(0,ci);
if (ci->DisplayID_A) m_creature->SetDisplayId(display_id);
m_creature->SetDisplayId(ci->DisplayID_A);
} }
} }
//if no param1, then use value from param2 (modelId) //if no param1, then use value from param2 (modelId)

View file

@ -691,6 +691,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id); CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
if (minfo) if (minfo)
display_id = minfo->modelid; display_id = minfo->modelid;
if (data2->equipmentId == 0) if (data2->equipmentId == 0)
itr->second.equipement_id_prev = cinfo->equipmentId; itr->second.equipement_id_prev = cinfo->equipmentId;
else if (data2->equipmentId != -1) else if (data2->equipmentId != -1)

View file

@ -552,52 +552,75 @@ void ObjectMgr::LoadCreatureTemplates()
sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo->Entry, cInfo->faction_H); sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo->Entry, cInfo->faction_H);
// used later for scale // used later for scale
CreatureDisplayInfoEntry const* displayEntryA = cInfo->DisplayID_A ? sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_A) : NULL; CreatureDisplayInfoEntry const* displayScaleEntry = NULL;
if (cInfo->DisplayID_A && !displayEntryA)
sLog.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_A id (%u), can crash client", cInfo->Entry, cInfo->DisplayID_A); if (cInfo->DisplayID_A[0])
if (cInfo->DisplayID_A2)
{ {
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_A2); CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_A[0]);
if (!displayEntry) if(!displayEntry)
{ {
sLog.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_A2 id (%u), can crash client", cInfo->Entry, cInfo->DisplayID_A2); sLog.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_A id (%u), can crash client", cInfo->Entry, cInfo->DisplayID_A[0]);
const_cast<CreatureInfo*>(cInfo)->DisplayID_A2 = 0; const_cast<CreatureInfo*>(cInfo)->DisplayID_A[0] = 0;
} }
else if(!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_A[0]);
if (!minfo)
sLog.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_A (%u)", cInfo->Entry, cInfo->DisplayID_A[0]);
} }
// used later for scale if (cInfo->DisplayID_A[1])
CreatureDisplayInfoEntry const* displayEntryH = cInfo->DisplayID_H ? sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_H) : NULL;
if (cInfo->DisplayID_H && !displayEntryH)
sLog.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_H id (%u), can crash client", cInfo->Entry, cInfo->DisplayID_H);
if (cInfo->DisplayID_H2)
{ {
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_H2); CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_A[1]);
if (!displayEntry) if(!displayEntry)
{ {
sLog.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_H2 id (%u), can crash client", cInfo->Entry, cInfo->DisplayID_H2); sLog.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_A2 id (%u), can crash client", cInfo->Entry, cInfo->DisplayID_A[1]);
const_cast<CreatureInfo*>(cInfo)->DisplayID_H2 = 0; const_cast<CreatureInfo*>(cInfo)->DisplayID_A[1] = 0;
} }
} else if(!displayScaleEntry)
displayScaleEntry = displayEntry;
if (!displayEntryA && !displayEntryH) CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_A[1]);
sLog.outErrorDb("Creature (Entry: %u) has non-existing both DisplayID_A and DisplayID_H", cInfo->Entry);
if (cInfo->DisplayID_A)
{
CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_A);
if (!minfo) if (!minfo)
sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A (%u)", cInfo->Entry, cInfo->DisplayID_A); sLog.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_A2 (%u)", cInfo->Entry, cInfo->DisplayID_A[1]);
} }
if (cInfo->DisplayID_H) if (cInfo->DisplayID_H[0])
{ {
CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_H); CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_H[0]);
if(!displayEntry)
{
sLog.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_H id (%u), can crash client", cInfo->Entry, cInfo->DisplayID_H[0]);
const_cast<CreatureInfo*>(cInfo)->DisplayID_H[0] = 0;
}
else if(!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_H[0]);
if (!minfo) if (!minfo)
sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H (%u)", cInfo->Entry, cInfo->DisplayID_H); sLog.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_H (%u)", cInfo->Entry, cInfo->DisplayID_H[0]);
} }
if (cInfo->DisplayID_H[1])
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_H[1]);
if(!displayEntry)
{
sLog.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_H2 id (%u), can crash client", cInfo->Entry, cInfo->DisplayID_H[1]);
const_cast<CreatureInfo*>(cInfo)->DisplayID_H[1] = 0;
}
else if(!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_H[1]);
if (!minfo)
sLog.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_H2 (%u)", cInfo->Entry, cInfo->DisplayID_H[1]);
}
if (!displayScaleEntry)
sLog.outErrorDb("Creature (Entry: %u) not has any existed display id in DisplayID_A/DisplayID_A2/DisplayID_H/DisplayID_H2", cInfo->Entry);
if (cInfo->unit_class && ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0) if (cInfo->unit_class && ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
sLog.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo->Entry, cInfo->unit_class); sLog.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo->Entry, cInfo->unit_class);
@ -669,10 +692,8 @@ void ObjectMgr::LoadCreatureTemplates()
/// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
if(cInfo->scale <= 0.0f) if(cInfo->scale <= 0.0f)
{ {
if(displayEntryA) if(displayScaleEntry)
const_cast<CreatureInfo*>(cInfo)->scale = displayEntryA->scale; const_cast<CreatureInfo*>(cInfo)->scale = displayScaleEntry->scale;
else if(displayEntryH)
const_cast<CreatureInfo*>(cInfo)->scale = displayEntryH->scale;
else else
const_cast<CreatureInfo*>(cInfo)->scale = 1.0f; const_cast<CreatureInfo*>(cInfo)->scale = 1.0f;
} }
@ -874,33 +895,33 @@ CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid)
uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data /*= NULL*/) uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data /*= NULL*/)
{ {
// Load creature model (display id) // Load creature model (display id)
if (data && data->displayid)
return data->displayid;
// use defaults from the template
uint32 display_id; uint32 display_id;
if (!data || data->displayid == 0) // use defaults from the template
// DisplayID_A is used if no team is given
if (team == HORDE)
{ {
// DisplayID_A is used if no team is given if(cinfo->DisplayID_H[0])
if (team == HORDE) display_id = cinfo->DisplayID_H[1] ? cinfo->DisplayID_H[urand(0,1)] : cinfo->DisplayID_H[0];
{
display_id = (cinfo->DisplayID_H2 != 0 && urand(0,1) == 0) ? cinfo->DisplayID_H2 : cinfo->DisplayID_H;
if(!display_id)
{
display_id = cinfo->DisplayID_A;
if(!display_id)
display_id = cinfo->DisplayID_A2;
}
}
else else
{ display_id = cinfo->DisplayID_H[1];
display_id = (cinfo->DisplayID_A2 != 0 && urand(0,1) == 0) ? cinfo->DisplayID_A2 : cinfo->DisplayID_A;
if(!display_id) if(!display_id)
{ display_id = cinfo->DisplayID_A[0] ? cinfo->DisplayID_A[0] : cinfo->DisplayID_A[1];
display_id = cinfo->DisplayID_H; }
if(!display_id) else
display_id = cinfo->DisplayID_H2; {
} if(cinfo->DisplayID_A[0])
} display_id = cinfo->DisplayID_A[1] ? cinfo->DisplayID_A[urand(0,1)] : cinfo->DisplayID_A[0];
else
display_id = cinfo->DisplayID_A[1];
if(!display_id)
display_id = cinfo->DisplayID_H[0] ? cinfo->DisplayID_H[0] : cinfo->DisplayID_H[1];
} }
else // overridden in creature data
display_id = data->displayid;
return display_id; return display_id;
} }
@ -931,6 +952,29 @@ void ObjectMgr::LoadCreatureModelInfo()
{ {
sCreatureModelStorage.Load(); sCreatureModelStorage.Load();
// post processing
for(uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i)
{
CreatureModelInfo const *minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(i);
if (!minfo)
continue;
if (!sCreatureDisplayInfoStore.LookupEntry(minfo->modelid))
sLog.outErrorDb("Table `creature_model_info` has model for not existed display id (%u).", minfo->modelid);
if (minfo->gender > GENDER_NONE)
{
sLog.outErrorDb("Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(minfo->gender), minfo->modelid);
const_cast<CreatureModelInfo*>(minfo)->gender = GENDER_MALE;
}
if (minfo->modelid_other_gender && !sCreatureDisplayInfoStore.LookupEntry(minfo->modelid_other_gender))
{
sLog.outErrorDb("Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", minfo->modelid_other_gender, minfo->modelid);
const_cast<CreatureModelInfo*>(minfo)->modelid_other_gender = 0;
}
}
sLog.outString( ">> Loaded %u creature model based info", sCreatureModelStorage.RecordCount ); sLog.outString( ">> Loaded %u creature model based info", sCreatureModelStorage.RecordCount );
sLog.outString(); sLog.outString();
} }
@ -4809,7 +4853,7 @@ void ObjectMgr::GetTaxiPath( uint32 source, uint32 destination, uint32 &path, ui
path = dest_i->second.ID; path = dest_i->second.ID;
} }
uint16 ObjectMgr::GetTaxiMount( uint32 id, uint32 team, bool allowed_alt_team /* = false */) uint32 ObjectMgr::GetTaxiMountDisplayId( uint32 id, uint32 team, bool allowed_alt_team /* = false */)
{ {
uint16 mount_entry = 0; uint16 mount_entry = 0;
@ -4840,17 +4884,9 @@ uint16 ObjectMgr::GetTaxiMount( uint32 id, uint32 team, bool allowed_alt_team /*
if (!mount_id) if (!mount_id)
return 0; return 0;
CreatureModelInfo const *minfo = GetCreatureModelInfo(mount_id); CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(mount_id);
if (!minfo) if (minfo)
{ mount_id = minfo->modelid;
sLog.outErrorDb("Taxi mount (Entry: %u) for taxi node (Id: %u) for team %u has model %u not found in table `creature_model_info`, can't load. ",
mount_entry,id,team,mount_id);
return false;
}
if (minfo->modelid_other_gender != 0)
mount_id = urand(0,1) ? mount_id : minfo->modelid_other_gender;
return mount_id; return mount_id;
} }

View file

@ -395,7 +395,7 @@ class ObjectMgr
uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team ); uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team );
void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost); void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
uint16 GetTaxiMount( uint32 id, uint32 team, bool allowed_alt_team = false); uint32 GetTaxiMountDisplayId( uint32 id, uint32 team, bool allowed_alt_team = false);
void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds ); void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds );
void GetTransportPathNodes( uint32 path, TransportPath &pathnodes ); void GetTransportPathNodes( uint32 path, TransportPath &pathnodes );

View file

@ -223,7 +223,7 @@ bool PlayerTaxi::LoadTaxiDestinationsFromString( const std::string& values, uint
} }
// can't load taxi path without mount set (quest taxi path?) // can't load taxi path without mount set (quest taxi path?)
if(!objmgr.GetTaxiMount(GetTaxiSource(),team,true)) if(!objmgr.GetTaxiMountDisplayId(GetTaxiSource(),team,true))
return false; return false;
return true; return true;
@ -16915,10 +16915,10 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
} }
// get mount model (in case non taximaster (npc==NULL) allow more wide lookup) // get mount model (in case non taximaster (npc==NULL) allow more wide lookup)
uint16 mount_id = objmgr.GetTaxiMount(sourcenode, GetTeam(), npc == NULL); uint32 mount_display_id = objmgr.GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == NULL);
// in spell case allow 0 model // in spell case allow 0 model
if (mount_id == 0 && spellid == 0 || sourcepath == 0) if (mount_display_id == 0 && spellid == 0 || sourcepath == 0)
{ {
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR); data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR);
@ -16955,7 +16955,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
sLog.outDebug("WORLD: Sent SMSG_ACTIVATETAXIREPLY"); sLog.outDebug("WORLD: Sent SMSG_ACTIVATETAXIREPLY");
GetSession()->SendDoFlight(mount_id, sourcepath); GetSession()->SendDoFlight(mount_display_id, sourcepath);
return true; return true;
} }

View file

@ -187,10 +187,10 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
data << uint32(ci->rank); // Creature Rank (elite, boss, etc) data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
data << uint32(ci->unk1); // new in 3.1, creature entry? data << uint32(ci->unk1); // new in 3.1, creature entry?
data << uint32(ci->unk2); // new in 3.1, creature entry? data << uint32(ci->unk2); // new in 3.1, creature entry?
data << uint32(ci->DisplayID_A); // modelid_male1 data << uint32(ci->DisplayID_A[0]); // modelid_male1
data << uint32(ci->DisplayID_H); // modelid_female1 ? data << uint32(ci->DisplayID_H[0]); // modelid_female1 ?
data << uint32(ci->DisplayID_A2); // modelid_male2 ? data << uint32(ci->DisplayID_A[1]); // modelid_male2 ?
data << uint32(ci->DisplayID_H2); // modelid_femmale2 ? data << uint32(ci->DisplayID_H[1]); // modelid_femmale2 ?
data << float(ci->unk16); // unk data << float(ci->unk16); // unk
data << float(ci->unk17); // unk data << float(ci->unk17); // unk
data << uint8(ci->RacialLeader); data << uint8(ci->RacialLeader);

View file

@ -2857,7 +2857,7 @@ void Aura::HandleAuraTransform(bool apply, bool Real)
else else
{ {
// Will use the default model here // Will use the default model here
m_target->SetDisplayId(ci->DisplayID_A); m_target->SetDisplayId(ci->DisplayID_A[0]);
// Dragonmaw Illusion (set mount model also) // Dragonmaw Illusion (set mount model also)
if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty()) if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())

View file

@ -117,17 +117,18 @@ void WorldSession::SendTaxiMenu( Creature* unit )
sLog.outDebug( "WORLD: Sent SMSG_SHOWTAXINODES" ); sLog.outDebug( "WORLD: Sent SMSG_SHOWTAXINODES" );
} }
void WorldSession::SendDoFlight( uint16 MountId, uint32 path, uint32 pathNode ) void WorldSession::SendDoFlight( uint32 mountDisplayId, uint32 path, uint32 pathNode )
{ {
// remove fake death // remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
while(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE) while(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE)
GetPlayer()->GetMotionMaster()->MovementExpired(false); GetPlayer()->GetMotionMaster()->MovementExpired(false);
if (MountId) if (mountDisplayId)
GetPlayer()->Mount( MountId ); GetPlayer()->Mount( mountDisplayId );
GetPlayer()->GetMotionMaster()->MoveTaxiFlight(path,pathNode); GetPlayer()->GetMotionMaster()->MoveTaxiFlight(path,pathNode);
} }
@ -241,13 +242,13 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& /*recv_data*/)
sLog.outDebug( "WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode ); sLog.outDebug( "WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode );
uint16 MountId = objmgr.GetTaxiMount(sourcenode, GetPlayer()->GetTeam()); uint32 mountDisplayId = objmgr.GetTaxiMountDisplayId(sourcenode, GetPlayer()->GetTeam());
uint32 path, cost; uint32 path, cost;
objmgr.GetTaxiPath( sourcenode, destinationnode, path, cost); objmgr.GetTaxiPath( sourcenode, destinationnode, path, cost);
if(path && MountId) if(path && mountDisplayId)
SendDoFlight( MountId, path, 1 ); // skip start fly node SendDoFlight( mountDisplayId, path, 1 ); // skip start fly node
else else
GetPlayer()->m_taxi.ClearTaxiDestinations(); // clear problematic path and next GetPlayer()->m_taxi.ClearTaxiDestinations(); // clear problematic path and next
} }

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@ -62,10 +62,11 @@ void Totem::Summon(Unit* owner)
CreatureInfo const *cinfo = GetCreatureInfo(); CreatureInfo const *cinfo = GetCreatureInfo();
if(owner->GetTypeId()==TYPEID_PLAYER && cinfo) if(owner->GetTypeId()==TYPEID_PLAYER && cinfo)
{ {
if(((Player*)owner)->GetTeam()==HORDE) uint32 display_id = objmgr.ChooseDisplayId(((Player*)owner)->GetTeam(),cinfo);
SetDisplayId(cinfo->DisplayID_H); CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
else if (minfo)
SetDisplayId(cinfo->DisplayID_A); display_id = minfo->modelid;
SetDisplayId(display_id);
} }
WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8); WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);

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@ -227,7 +227,7 @@ class MANGOS_DLL_SPEC WorldSession
//Taxi //Taxi
void SendTaxiStatus( uint64 guid ); void SendTaxiStatus( uint64 guid );
void SendTaxiMenu( Creature* unit ); void SendTaxiMenu( Creature* unit );
void SendDoFlight( uint16 MountId, uint32 path, uint32 pathNode = 0 ); void SendDoFlight( uint32 mountDisplayId, uint32 path, uint32 pathNode = 0 );
bool SendLearnNewTaxiNode( Creature* unit ); bool SendLearnNewTaxiNode( Creature* unit );
// Guild/Arena Team // Guild/Arena Team

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "8014" #define REVISION_NR "8015"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__