[8923] Restructure gossip menus and make it possible to build selections by database

As result, gossip for GO is now possible. Moved related data structures and remove useless from code.
Please note that after some time, table npc_gossip will be fully removed (use menuId in _template in relation to gossip_menu as replacement).
Special thanks to GriffonHeart for help with research, discussions and ideas of code and thanks to Vladimir for helpful input.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2009-12-06 02:26:29 +01:00
parent 8b0ce112ba
commit 090c8b8854
19 changed files with 689 additions and 455 deletions

View file

@ -342,12 +342,12 @@ void ObjectMgr::LoadNpcOptionLocales()
{
mNpcOptionLocaleMap.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT entry,"
QueryResult *result = WorldDatabase.Query("SELECT menu_id,id,"
"option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
"option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
"option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
"option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
"FROM locales_npc_option");
"FROM locales_gossip_menu_option");
if(!result)
{
@ -356,7 +356,7 @@ void ObjectMgr::LoadNpcOptionLocales()
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 npc_option locale strings. DB table `locales_npc_option` is empty.");
sLog.outString(">> Loaded 0 gossip_menu_option locale strings. DB table `locales_gossip_menu_option` is empty.");
return;
}
@ -367,9 +367,10 @@ void ObjectMgr::LoadNpcOptionLocales()
Field *fields = result->Fetch();
bar.step();
uint32 entry = fields[0].GetUInt32();
uint16 menuId = fields[0].GetUInt16();
uint16 id = fields[1].GetUInt16();
NpcOptionLocale& data = mNpcOptionLocaleMap[entry];
NpcOptionLocale& data = mNpcOptionLocaleMap[MAKE_PAIR32(menuId,id)];
for(int i = 1; i < MAX_LOCALE; ++i)
{
@ -403,7 +404,7 @@ void ObjectMgr::LoadNpcOptionLocales()
delete result;
sLog.outString();
sLog.outString( ">> Loaded %lu npc_option locale strings", (unsigned long)mNpcOptionLocaleMap.size() );
sLog.outString( ">> Loaded %lu gossip_menu_option locale strings", (unsigned long)mNpcOptionLocaleMap.size() );
}
void ObjectMgr::LoadPointOfInterestLocales()
@ -7825,23 +7826,21 @@ void ObjectMgr::LoadNpcTextId()
sLog.outString( ">> Loaded %d NpcTextId ", count );
}
void ObjectMgr::LoadNpcOptions()
void ObjectMgr::LoadGossipMenu()
{
m_mCacheNpcOptionList.clear(); // For reload case
m_mGossipMenusMap.clear();
QueryResult *result = WorldDatabase.Query(
// 0 1 2 3 4 5 6 7 8
"SELECT id,gossip_id,npcflag,icon,action,box_money,coded,option_text,box_text "
"FROM npc_option");
QueryResult* result = WorldDatabase.Query("SELECT entry, text_id, "
"cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2 FROM gossip_menu");
if( !result )
if (!result)
{
barGoLink bar( 1 );
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded `npc_option`, table is empty!");
sLog.outErrorDb(">> Loaded gossip_menu, table is empty!");
return;
}
@ -7855,26 +7854,146 @@ void ObjectMgr::LoadNpcOptions()
Field* fields = result->Fetch();
GossipOption go;
go.Id = fields[0].GetUInt32();
go.GossipId = fields[1].GetUInt32();
go.NpcFlag = fields[2].GetUInt32();
go.Icon = fields[3].GetUInt32();
go.Action = fields[4].GetUInt32();
go.BoxMoney = fields[5].GetUInt32();
go.Coded = fields[6].GetUInt8()!=0;
go.OptionText = fields[7].GetCppString();
go.BoxText = fields[8].GetCppString();
GossipMenus gMenu;
m_mCacheNpcOptionList.push_back(go);
gMenu.entry = fields[0].GetUInt32();
gMenu.text_id = fields[1].GetUInt32();
ConditionType cond_1 = (ConditionType)fields[2].GetUInt32();
uint32 cond_1_val_1 = fields[3].GetUInt32();
uint32 cond_1_val_2 = fields[4].GetUInt32();
ConditionType cond_2 = (ConditionType)fields[5].GetUInt32();
uint32 cond_2_val_1 = fields[6].GetUInt32();
uint32 cond_2_val_2 = fields[7].GetUInt32();
if (!GetGossipText(gMenu.text_id))
{
sLog.outErrorDb("Table gossip_menu entry %u are using non-existing text_id %u", gMenu.entry, gMenu.text_id);
continue;
}
if (!PlayerCondition::IsValid(cond_1, cond_1_val_1, cond_1_val_2))
{
sLog.outErrorDb("Table gossip_menu entry %u, invalid condition 1 for id %u", gMenu.entry, gMenu.text_id);
continue;
}
if (!PlayerCondition::IsValid(cond_2, cond_2_val_1, cond_2_val_2))
{
sLog.outErrorDb("Table gossip_menu entry %u, invalid condition 2 for id %u", gMenu.entry, gMenu.text_id);
continue;
}
gMenu.cond_1 = GetConditionId(cond_1, cond_1_val_1, cond_1_val_2);
gMenu.cond_2 = GetConditionId(cond_2, cond_2_val_1, cond_2_val_2);
m_mGossipMenusMap.insert(GossipMenusMap::value_type(gMenu.entry, gMenu));
++count;
}
while(result->NextRow());
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString( ">> Loaded %d npc_option entries", count );
sLog.outString( ">> Loaded %u gossip_menu entries", count);
}
void ObjectMgr::LoadGossipMenuItems()
{
m_mGossipMenuItemsMap.clear();
QueryResult *result = WorldDatabase.Query(
"SELECT menu_id, id, option_icon, option_text, option_id, npc_option_npcflag, "
"action_menu_id, action_poi_id, action_script_id, box_coded, box_money, box_text, "
"cond_1, cond_1_val_1, cond_1_val_2, "
"cond_2, cond_2_val_1, cond_2_val_2, "
"cond_3, cond_3_val_1, cond_3_val_2 "
"FROM gossip_menu_option");
if (!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded gossip_menu_items, table is empty!");
return;
}
barGoLink bar(result->GetRowCount());
uint32 count = 0;
do
{
bar.step();
Field* fields = result->Fetch();
GossipMenuItems gMenuItem;
gMenuItem.menu_id = fields[0].GetUInt32();
gMenuItem.id = fields[1].GetUInt32();
gMenuItem.option_icon = fields[2].GetUInt8();
gMenuItem.option_text = fields[3].GetCppString();
gMenuItem.option_id = fields[4].GetUInt32();
gMenuItem.npc_option_npcflag = fields[5].GetUInt32();
gMenuItem.action_menu_id = fields[6].GetUInt32();
gMenuItem.action_poi_id = fields[7].GetUInt32();
gMenuItem.action_script_id = fields[8].GetUInt32();
gMenuItem.box_coded = fields[9].GetUInt8() != 0;
gMenuItem.box_money = fields[10].GetUInt32();
gMenuItem.box_text = fields[11].GetCppString();
ConditionType cond_1 = (ConditionType)fields[12].GetUInt32();
uint32 cond_1_val_1 = fields[13].GetUInt32();
uint32 cond_1_val_2 = fields[14].GetUInt32();
ConditionType cond_2 = (ConditionType)fields[15].GetUInt32();
uint32 cond_2_val_1 = fields[16].GetUInt32();
uint32 cond_2_val_2 = fields[17].GetUInt32();
ConditionType cond_3 = (ConditionType)fields[18].GetUInt32();
uint32 cond_3_val_1 = fields[19].GetUInt32();
uint32 cond_3_val_2 = fields[20].GetUInt32();
if (!PlayerCondition::IsValid(cond_1, cond_1_val_1, cond_1_val_2))
{
sLog.outErrorDb("Table gossip_menu_items menu %u, invalid condition 1 for id %u", gMenuItem.menu_id, gMenuItem.id);
continue;
}
if (!PlayerCondition::IsValid(cond_2, cond_2_val_1, cond_2_val_2))
{
sLog.outErrorDb("Table gossip_menu_items menu %u, invalid condition 2 for id %u", gMenuItem.menu_id, gMenuItem.id);
continue;
}
if (!PlayerCondition::IsValid(cond_3, cond_3_val_1, cond_3_val_2))
{
sLog.outErrorDb("Table gossip_menu_items menu %u, invalid condition 3 for id %u", gMenuItem.menu_id, gMenuItem.id);
continue;
}
if (gMenuItem.action_poi_id && !GetPointOfInterest(gMenuItem.action_poi_id))
{
sLog.outErrorDb("Table gossip_menu_items for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_poi_id);
gMenuItem.action_poi_id = 0;
}
gMenuItem.cond_1 = GetConditionId(cond_1, cond_1_val_1, cond_1_val_2);
gMenuItem.cond_2 = GetConditionId(cond_2, cond_2_val_1, cond_2_val_2);
gMenuItem.cond_3 = GetConditionId(cond_3, cond_3_val_1, cond_3_val_2);
m_mGossipMenuItemsMap.insert(GossipMenuItemsMap::value_type(gMenuItem.menu_id, gMenuItem));
++count;
}
while(result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u gossip_menu_items entries", count);
}
void ObjectMgr::AddVendorItem( uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 extendedcost )