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[10402] Use ObjectGuid in packets and fix some uint32 guids cases.
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24 changed files with 77 additions and 82 deletions
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@ -56,9 +56,9 @@ namespace MaNGOS
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data << uint8(i_msgtype);
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data << uint32(LANG_UNIVERSAL);
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data << uint64(i_player.GetGUID());
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data << i_player.GetObjectGuid();
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data << uint32(5);
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data << uint64(i_player.GetGUID());
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data << i_player.GetObjectGuid();
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data << uint32(strlen(text)+1);
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data << text;
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data << uint8(0);
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@ -639,7 +639,7 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
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// broadcast realm first reached
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WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4);
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data << GetPlayer()->GetName();
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data << uint64(GetPlayer()->GetGUID());
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data << GetPlayer()->GetObjectGuid();
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data << uint32(achievement->ID);
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data << uint32(0); // 1=link supplied string as player name, 0=display plain string
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sWorld.SendGlobalMessage(&data);
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