[10402] Use ObjectGuid in packets and fix some uint32 guids cases.

This commit is contained in:
VladimirMangos 2010-08-23 12:28:06 +04:00
parent c545392f2e
commit 09b03b470e
24 changed files with 77 additions and 82 deletions

View file

@ -1396,7 +1396,7 @@ void BattleGroundMgr::BuildPlayerLeftBattleGroundPacket(WorldPacket *data, const
void BattleGroundMgr::BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr)
{
data->Initialize(SMSG_BATTLEGROUND_PLAYER_JOINED, 8);
*data << uint64(plr->GetGUID());
*data << plr->GetObjectGuid();
}
BattleGround * BattleGroundMgr::GetBattleGroundThroughClientInstance(uint32 instanceId, BattleGroundTypeId bgTypeId)