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[10402] Use ObjectGuid in packets and fix some uint32 guids cases.
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24 changed files with 77 additions and 82 deletions
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@ -654,7 +654,7 @@ void Group::MasterLoot(Creature *creature, Loot* loot)
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if (looter->IsWithinDist(creature, sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE), false))
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{
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data << uint64(looter->GetGUID());
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data << looter->GetObjectGuid();
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++real_count;
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}
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}
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