[10402] Use ObjectGuid in packets and fix some uint32 guids cases.

This commit is contained in:
VladimirMangos 2010-08-23 12:28:06 +04:00
parent c545392f2e
commit 09b03b470e
24 changed files with 77 additions and 82 deletions

View file

@ -246,7 +246,7 @@ void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data )
SendPacket(&data);
data.Initialize(SMSG_PLAY_SPELL_IMPACT, 12); // visual effect on player
data << uint64(_player->GetGUID());
data << _player->GetObjectGuid();
data << uint32(0x016A); // index from SpellVisualKit.dbc
SendPacket(&data);
@ -453,7 +453,7 @@ void WorldSession::SendBindPoint(Creature *npc)
npc->CastSpell(_player, 3286, true); // Bind
WorldPacket data( SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
data << uint64(npc->GetGUID());
data << npc->GetObjectGuid();
data << uint32(3286); // Bind
SendPacket( &data );