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[12699] Change Debug Output to EventAIError output if no target is f…
…ound (original author @Schmoozerd)
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parent
cd7226f0a7
commit
09b06fc780
2 changed files with 2 additions and 2 deletions
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@ -593,7 +593,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
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Unit* target = GetTargetByType(action.cast.target, pActionInvoker, pAIEventSender, spellId, selectFlags);
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Unit* target = GetTargetByType(action.cast.target, pActionInvoker, pAIEventSender, spellId, selectFlags);
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if (!target)
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if (!target)
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{
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{
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sLog.outDebug("CreatureEventAI: NULL target for ACTION_T_CAST creature entry %u casting spell id %u", m_creature->GetEntry(), action.cast.spellId);
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sLog.outErrorEventAI("NULL target for ACTION_T_CAST creature entry %u casting spell id %u", m_creature->GetEntry(), action.cast.spellId);
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return;
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return;
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}
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12698"
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#define REVISION_NR "12699"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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