[11833] remove trailing whitespaces

Signed-off-by: SilverIce <slifeleaf@gmail.com>
This commit is contained in:
stfx 2011-10-18 15:17:41 +03:00 committed by SilverIce
parent ee7f3811e0
commit 09e331767d
21 changed files with 41 additions and 41 deletions

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@ -1276,7 +1276,7 @@ struct MapDifficultyEntry
uint32 MapId; // 1 m_mapID uint32 MapId; // 1 m_mapID
uint32 Difficulty; // 2 m_difficulty (for arenas: arena slot) uint32 Difficulty; // 2 m_difficulty (for arenas: arena slot)
//char* areaTriggerText[16]; // 3-18 m_message_lang (text showed when transfer to map failed) //char* areaTriggerText[16]; // 3-18 m_message_lang (text showed when transfer to map failed)
//uint32 textFlags; // 19 //uint32 textFlags; // 19
uint32 resetTime; // 20 m_raidDuration in secs, 0 if no fixed reset time uint32 resetTime; // 20 m_raidDuration in secs, 0 if no fixed reset time
uint32 maxPlayers; // 21 m_maxPlayers some heroic versions have 0 when expected same amount as in normal version uint32 maxPlayers; // 21 m_maxPlayers some heroic versions have 0 when expected same amount as in normal version
//char* difficultyString; // 22 m_difficultystring //char* difficultyString; // 22 m_difficultystring
@ -1736,7 +1736,7 @@ struct SpellRangeEntry
{ {
uint32 ID; // 0 m_ID uint32 ID; // 0 m_ID
float minRange; // 1 m_rangeMin[2] float minRange; // 1 m_rangeMin[2]
float minRangeFriendly; // 2 float minRangeFriendly; // 2
float maxRange; // 3 m_rangeMax[2] float maxRange; // 3 m_rangeMax[2]
float maxRangeFriendly; // 4 float maxRangeFriendly; // 4
//uint32 Flags; // 5 m_flags //uint32 Flags; // 5 m_flags

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@ -623,7 +623,7 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
// z_rot, y_rot, x_rot - rotation angles around z, y and x axes // z_rot, y_rot, x_rot - rotation angles around z, y and x axes
void SetWorldRotationAngles(float z_rot, float y_rot, float x_rot); void SetWorldRotationAngles(float z_rot, float y_rot, float x_rot);
void SetWorldRotation(float qx, float qy, float qz, float qw); void SetWorldRotation(float qx, float qy, float qz, float qw);
void SetTransportPathRotation(QuaternionData rotation); // transforms(rotates) transport's path void SetTransportPathRotation(QuaternionData rotation); // transforms(rotates) transport's path
int64 GetPackedWorldRotation() const { return m_packedRotation; } int64 GetPackedWorldRotation() const { return m_packedRotation; }

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@ -960,7 +960,7 @@ bool ChatHandler::HandleGameObjectTurnCommand(char* args)
float z_rot, y_rot, x_rot; float z_rot, y_rot, x_rot;
if (!ExtractFloat(&args, z_rot) || !ExtractOptFloat(&args, y_rot, 0) || !ExtractOptFloat(&args, x_rot, 0)) if (!ExtractFloat(&args, z_rot) || !ExtractOptFloat(&args, y_rot, 0) || !ExtractOptFloat(&args, x_rot, 0))
return false; return false;
obj->SetWorldRotationAngles(z_rot, y_rot, x_rot); obj->SetWorldRotationAngles(z_rot, y_rot, x_rot);
obj->SaveToDB(); obj->SaveToDB();

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@ -4571,7 +4571,7 @@ void ObjectMgr::LoadInstanceEncounters()
m_DungeonEncounters.clear(); // need for reload case m_DungeonEncounters.clear(); // need for reload case
QueryResult* result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters"); QueryResult* result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters");
if (!result) if (!result)
{ {
BarGoLink bar(1); BarGoLink bar(1);
@ -4592,13 +4592,13 @@ void ObjectMgr::LoadInstanceEncounters()
uint32 entry = fields[0].GetUInt32(); uint32 entry = fields[0].GetUInt32();
DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(entry); DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(entry);
if (!dungeonEncounter) if (!dungeonEncounter)
{ {
sLog.outErrorDb("Table `instance_encounters` has an invalid encounter id %u, skipped!", entry); sLog.outErrorDb("Table `instance_encounters` has an invalid encounter id %u, skipped!", entry);
continue; continue;
} }
uint8 creditType = fields[1].GetUInt8(); uint8 creditType = fields[1].GetUInt8();
uint32 creditEntry = fields[2].GetUInt32(); uint32 creditEntry = fields[2].GetUInt32();
switch (creditType) switch (creditType)

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@ -1021,7 +1021,7 @@ class ObjectMgr
{ {
return m_ItemRequiredTarget.equal_range(uiItemEntry); return m_ItemRequiredTarget.equal_range(uiItemEntry);
} }
DungeonEncounterMapBounds GetDungeonEncounterBounds(uint32 creditEntry) const DungeonEncounterMapBounds GetDungeonEncounterBounds(uint32 creditEntry) const
{ {
return m_DungeonEncounters.equal_range(creditEntry); return m_DungeonEncounters.equal_range(creditEntry);

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@ -2927,7 +2927,7 @@ enum TradeStatus
}; };
enum EncounterCreditType enum EncounterCreditType
{ {
ENCOUNTER_CREDIT_KILL_CREATURE = 0, ENCOUNTER_CREDIT_KILL_CREATURE = 0,
ENCOUNTER_CREDIT_CAST_SPELL = 1 ENCOUNTER_CREDIT_CAST_SPELL = 1
}; };

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@ -2923,7 +2923,7 @@ void Spell::cancel()
unit->RemoveAurasByCasterSpell(m_spellInfo->Id, m_caster->GetObjectGuid()); unit->RemoveAurasByCasterSpell(m_spellInfo->Id, m_caster->GetObjectGuid());
// prevent other effects applying if spell is already interrupted // prevent other effects applying if spell is already interrupted
// i.e. if effects have different targets and it was interrupted on one of them when // i.e. if effects have different targets and it was interrupted on one of them when
// haven't yet applied to another // haven't yet applied to another
ihit->processed = true; ihit->processed = true;
} }
@ -3238,8 +3238,8 @@ void Spell::cast(bool skipCheck)
m_spellState = SPELL_STATE_DELAYED; m_spellState = SPELL_STATE_DELAYED;
SetDelayStart(0); SetDelayStart(0);
// on spell cast end proc, // on spell cast end proc,
// critical hit related part is currently done on hit so proc there, // critical hit related part is currently done on hit so proc there,
// 0 damage since any damage based procs should be on hit // 0 damage since any damage based procs should be on hit
// 0 victim proc since there is no victim proc dependent on successfull cast for caster // 0 victim proc since there is no victim proc dependent on successfull cast for caster
m_caster->ProcDamageAndSpell(procTarget, m_procAttacker, 0, PROC_EX_CAST_END, 0, m_attackType, m_spellInfo); m_caster->ProcDamageAndSpell(procTarget, m_procAttacker, 0, PROC_EX_CAST_END, 0, m_attackType, m_spellInfo);
@ -4675,9 +4675,9 @@ SpellCastResult Spell::CheckCast(bool strict)
// totem immunity for channeled spells(needs to be before spell cast) // totem immunity for channeled spells(needs to be before spell cast)
// spell attribs for player channeled spells // spell attribs for player channeled spells
if ((m_spellInfo->AttributesEx & SPELL_ATTR_EX_UNK14) if ((m_spellInfo->AttributesEx & SPELL_ATTR_EX_UNK14)
&& (m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_UNK13) && (m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_UNK13)
&& target->GetTypeId() == TYPEID_UNIT && target->GetTypeId() == TYPEID_UNIT
&& ((Creature*)target)->IsTotem()) && ((Creature*)target)->IsTotem())
return SPELL_FAILED_IMMUNE; return SPELL_FAILED_IMMUNE;

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@ -626,7 +626,7 @@ enum ProcFlagsEx
PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000, // If set trigger always ( no matter another flags) used for drop charges PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000, // If set trigger always ( no matter another flags) used for drop charges
PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000, // If set trigger always but only one time (not used) PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000, // If set trigger always but only one time (not used)
PROC_EX_PERIODIC_POSITIVE = 0x0040000, // For periodic heal PROC_EX_PERIODIC_POSITIVE = 0x0040000, // For periodic heal
PROC_EX_CAST_END = 0x0080000 // procs on end of cast PROC_EX_CAST_END = 0x0080000 // procs on end of cast
}; };
struct SpellProcEventEntry struct SpellProcEventEntry

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@ -197,7 +197,7 @@ bool Totem::IsImmuneToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex
default: default:
break; break;
} }
if (!IsPositiveSpell(spellInfo)) if (!IsPositiveSpell(spellInfo))
{ {
// immune to all negative auras // immune to all negative auras

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@ -873,7 +873,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if (save->GetResetTime() < resettime) if (save->GetResetTime() < resettime)
save->SetResetTime(resettime); save->SetResetTime(resettime);
} }
// update encounter state if needed // update encounter state if needed
((DungeonMap*)m)->GetPersistanceState()->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, ((Creature*)cVictim)->GetEntry()); ((DungeonMap*)m)->GetPersistanceState()->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, ((Creature*)cVictim)->GetEntry());
} }

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@ -52,7 +52,7 @@ Location MoveSpline::ComputePosition() const
else if (splineflags.final_point) else if (splineflags.final_point)
c.orientation = atan2(facing.f.y-c.y, facing.f.x-c.x); c.orientation = atan2(facing.f.y-c.y, facing.f.x-c.x);
//nothing to do for MoveSplineFlag::Final_Target flag //nothing to do for MoveSplineFlag::Final_Target flag
} }
else else
{ {
if (!splineflags.hasFlag(MoveSplineFlag::OrientationFixed|MoveSplineFlag::Falling)) if (!splineflags.hasFlag(MoveSplineFlag::OrientationFixed|MoveSplineFlag::Falling))

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@ -77,7 +77,7 @@ namespace Movement
moveFlags &= ~MOVEFLAG_WALK_MODE; moveFlags &= ~MOVEFLAG_WALK_MODE;
moveFlags |= (MOVEFLAG_SPLINE_ENABLED|MOVEFLAG_FORWARD); moveFlags |= (MOVEFLAG_SPLINE_ENABLED|MOVEFLAG_FORWARD);
if (args.velocity == 0.f) if (args.velocity == 0.f)
args.velocity = unit.GetSpeed(SelectSpeedType(moveFlags)); args.velocity = unit.GetSpeed(SelectSpeedType(moveFlags));

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@ -40,7 +40,7 @@ namespace Movement
public: public:
explicit MoveSplineInit(Unit& m); explicit MoveSplineInit(Unit& m);
/* Final pass of initialization that launches spline movement. /* Final pass of initialization that launches spline movement.
*/ */
void Launch(); void Launch();
@ -49,7 +49,7 @@ namespace Movement
* @param amplitude - the maximum height of parabola, value could be negative and positive * @param amplitude - the maximum height of parabola, value could be negative and positive
* @param start_time - delay between movement starting time and beginning to move by parabolic trajectory * @param start_time - delay between movement starting time and beginning to move by parabolic trajectory
* can't be combined with final animation * can't be combined with final animation
*/ */
void SetParabolic(float amplitude, float start_time); void SetParabolic(float amplitude, float start_time);
/* Plays animation after movement done /* Plays animation after movement done
* can't be combined with parabolic movement * can't be combined with parabolic movement
@ -59,7 +59,7 @@ namespace Movement
/* Adds final facing animation /* Adds final facing animation
* sets unit's facing to specified point/angle after all path done * sets unit's facing to specified point/angle after all path done
* you can have only one final facing: previous will be overriden * you can have only one final facing: previous will be overriden
*/ */
void SetFacing(float angle); void SetFacing(float angle);
void SetFacing(Vector3 const& point); void SetFacing(Vector3 const& point);
void SetFacing(const Unit * target); void SetFacing(const Unit * target);
@ -67,11 +67,11 @@ namespace Movement
/* Initializes movement by path /* Initializes movement by path
* @param path - array of points, shouldn't be empty * @param path - array of points, shouldn't be empty
* @param pointId - Id of fisrt point of the path. Example: when third path point will be done it will notify that pointId + 3 done * @param pointId - Id of fisrt point of the path. Example: when third path point will be done it will notify that pointId + 3 done
*/ */
void MovebyPath(const PointsArray& path, int32 pointId = 0); void MovebyPath(const PointsArray& path, int32 pointId = 0);
/* Initializes simple A to B mition, A is current unit's position, B is destination /* Initializes simple A to B mition, A is current unit's position, B is destination
*/ */
void MoveTo(const Vector3& destination); void MoveTo(const Vector3& destination);
void MoveTo(float x, float y, float z); void MoveTo(float x, float y, float z);
@ -85,10 +85,10 @@ namespace Movement
*/ */
void SetSmooth(); void SetSmooth();
/* Enables CatmullRom spline interpolation mode, enables flying animation. Disabled by default /* Enables CatmullRom spline interpolation mode, enables flying animation. Disabled by default
*/ */
void SetFly(); void SetFly();
/* Enables walk mode. Disabled by default /* Enables walk mode. Disabled by default
*/ */
void SetWalk(bool enable); void SetWalk(bool enable);
/* Makes movement cyclic. Disabled by default /* Makes movement cyclic. Disabled by default
*/ */
@ -107,7 +107,7 @@ namespace Movement
* if no set, speed will be selected based on unit's speeds and current movement mode * if no set, speed will be selected based on unit's speeds and current movement mode
* Has no effect if falling mode enabled * Has no effect if falling mode enabled
* velocity shouldn't be negative * velocity shouldn't be negative
*/ */
void SetVelocity(float velocity); void SetVelocity(float velocity);
PointsArray& Path() { return args.path; } PointsArray& Path() { return args.path; }

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@ -46,7 +46,7 @@ namespace Movement
{ {
path.reserve(path_capacity); path.reserve(path_capacity);
} }
PointsArray path; PointsArray path;
FacingInfo facing; FacingInfo facing;
MoveSplineFlag flags; MoveSplineFlag flags;
@ -57,7 +57,7 @@ namespace Movement
uint32 splineId; uint32 splineId;
float initialOrientation; float initialOrientation;
/** Returns true to show that the arguments were configured correctly and MoveSpline initialization will succeed. */ /** Returns true to show that the arguments were configured correctly and MoveSpline initialization will succeed. */
bool Validate() const; bool Validate() const;
private: private:
bool _checkPathBounds() const; bool _checkPathBounds() const;

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@ -141,7 +141,7 @@ namespace Movement
WriteCatmullRomCyclicPath(spline, data); WriteCatmullRomCyclicPath(spline, data);
else else
WriteCatmullRomPath(spline, data); WriteCatmullRomPath(spline, data);
} }
else else
WriteLinearPath(spline, data); WriteLinearPath(spline, data);
} }

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@ -15,7 +15,7 @@
* along with this program; if not, write to the Free Software * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#ifndef MANGOSSERVER_PACKET_BUILDER_H #ifndef MANGOSSERVER_PACKET_BUILDER_H
#define MANGOSSERVER_PACKET_BUILDER_H #define MANGOSSERVER_PACKET_BUILDER_H

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@ -113,7 +113,7 @@ public:
index_type getPointCount() const { return points.size();} index_type getPointCount() const { return points.size();}
const Vector3& getPoint(index_type i) const { return points[i];} const Vector3& getPoint(index_type i) const { return points[i];}
/** Initializes spline. Don't call other methods while spline not initialized. */ /** Initializes spline. Don't call other methods while spline not initialized. */
void init_spline(const Vector3 * controls, index_type count, EvaluationMode m); void init_spline(const Vector3 * controls, index_type count, EvaluationMode m);
void init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point); void init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point);
@ -159,7 +159,7 @@ public:
/** Calculates the position for given segment Idx, and percent of segment length t /** Calculates the position for given segment Idx, and percent of segment length t
@param t = partial_segment_length / whole_segment_length @param t = partial_segment_length / whole_segment_length
@param Idx - spline segment index, should be in range [first, last). */ @param Idx - spline segment index, should be in range [first, last). */
void evaluate_percent(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_percent(Idx,u,c);} void evaluate_percent(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_percent(Idx,u,c);}
/** Caclulates derivation for index Idx, and percent of segment length t /** Caclulates derivation for index Idx, and percent of segment length t
@ -171,11 +171,11 @@ public:
index_type computeIndexInBounds(float t) const; index_type computeIndexInBounds(float t) const;
void computeIndex(float t, index_type& out_idx, float& out_u) const; void computeIndex(float t, index_type& out_idx, float& out_u) const;
/** Initializes spline. Don't call other methods while spline not initialized. */ /** Initializes spline. Don't call other methods while spline not initialized. */
void init_spline(const Vector3 * controls, index_type count, EvaluationMode m) { SplineBase::init_spline(controls,count,m);} void init_spline(const Vector3 * controls, index_type count, EvaluationMode m) { SplineBase::init_spline(controls,count,m);}
void init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point) { SplineBase::init_cyclic_spline(controls,count,m,cyclic_point);} void init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point) { SplineBase::init_cyclic_spline(controls,count,m,cyclic_point);}
/** Initializes lengths with SplineBase::SegLength method. */ /** Initializes lengths with SplineBase::SegLength method. */
void initLengths(); void initLengths();
/** Initializes lengths in some custom way /** Initializes lengths in some custom way

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@ -174,7 +174,7 @@ namespace Movement
STR(Final_Target ),// 0x00010000, STR(Final_Target ),// 0x00010000,
STR(Final_Angle ),// 0x00020000, STR(Final_Angle ),// 0x00020000,
STR(Catmullrom ),// 0x00040000, // Used Catmullrom Interpolation Mode STR(Catmullrom ),// 0x00040000, // Used Catmullrom Interpolation Mode
STR(Cyclic ),// 0x00080000, // Movement By Cycled Spline STR(Cyclic ),// 0x00080000, // Movement By Cycled Spline
STR(Enter_Cycle ),// 0x00100000, // Everytime Appears With Cyclic Flag In Monster Move Packet STR(Enter_Cycle ),// 0x00100000, // Everytime Appears With Cyclic Flag In Monster Move Packet
STR(Animation ),// 0x00200000, // Animationid (0...3), Uint32 Time, Not Compartible With Trajectory And Fall Movement STR(Animation ),// 0x00200000, // Animationid (0...3), Uint32 Time, Not Compartible With Trajectory And Fall Movement
STR(Unknown4 ),// 0x00400000, // Disables Movement By Path STR(Unknown4 ),// 0x00400000, // Disables Movement By Path
@ -193,7 +193,7 @@ namespace Movement
void print_flags(Flags t, const char* (&names)[N], std::string& str) void print_flags(Flags t, const char* (&names)[N], std::string& str)
{ {
for (int i = 0; i < N; ++i) for (int i = 0; i < N; ++i)
{ {
if ((t & (Flags)(1 << i)) && names[i] != NULL) if ((t & (Flags)(1 << i)) && names[i] != NULL)
str.append(" ").append(names[i]); str.append(" ").append(names[i]);
} }

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@ -22,7 +22,7 @@
/// Function body definitions for the template function members of the Database class /// Function body definitions for the template function members of the Database class
#define ASYNC_QUERY_BODY(sql) if (!sql || !m_pResultQueue) return false; #define ASYNC_QUERY_BODY(sql) if (!sql || !m_pResultQueue) return false;
#define ASYNC_DELAYHOLDER_BODY(holder) if (!holder || !m_pResultQueue) return false; #define ASYNC_DELAYHOLDER_BODY(holder) if (!holder || !m_pResultQueue) return false;
#define ASYNC_PQUERY_BODY(format, szQuery) \ #define ASYNC_PQUERY_BODY(format, szQuery) \
if(!format) return false; \ if(!format) return false; \

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@ -226,7 +226,7 @@ bool PostgreSQLConnection::CommitTransaction()
} }
bool PostgreSQLConnection::RollbackTransaction() bool PostgreSQLConnection::RollbackTransaction()
{ {
return _TransactionCmd("ROLLBACK"); return _TransactionCmd("ROLLBACK");
} }

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "11832" #define REVISION_NR "11833"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__