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https://github.com/mangosfour/server.git
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[11833] remove trailing whitespaces
Signed-off-by: SilverIce <slifeleaf@gmail.com>
This commit is contained in:
parent
ee7f3811e0
commit
09e331767d
21 changed files with 41 additions and 41 deletions
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@ -1276,7 +1276,7 @@ struct MapDifficultyEntry
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uint32 MapId; // 1 m_mapID
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uint32 Difficulty; // 2 m_difficulty (for arenas: arena slot)
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//char* areaTriggerText[16]; // 3-18 m_message_lang (text showed when transfer to map failed)
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//uint32 textFlags; // 19
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//uint32 textFlags; // 19
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uint32 resetTime; // 20 m_raidDuration in secs, 0 if no fixed reset time
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uint32 maxPlayers; // 21 m_maxPlayers some heroic versions have 0 when expected same amount as in normal version
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//char* difficultyString; // 22 m_difficultystring
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@ -1736,7 +1736,7 @@ struct SpellRangeEntry
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{
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uint32 ID; // 0 m_ID
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float minRange; // 1 m_rangeMin[2]
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float minRangeFriendly; // 2
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float minRangeFriendly; // 2
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float maxRange; // 3 m_rangeMax[2]
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float maxRangeFriendly; // 4
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//uint32 Flags; // 5 m_flags
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@ -623,7 +623,7 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
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// z_rot, y_rot, x_rot - rotation angles around z, y and x axes
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void SetWorldRotationAngles(float z_rot, float y_rot, float x_rot);
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void SetWorldRotation(float qx, float qy, float qz, float qw);
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void SetWorldRotation(float qx, float qy, float qz, float qw);
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void SetTransportPathRotation(QuaternionData rotation); // transforms(rotates) transport's path
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int64 GetPackedWorldRotation() const { return m_packedRotation; }
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@ -960,7 +960,7 @@ bool ChatHandler::HandleGameObjectTurnCommand(char* args)
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float z_rot, y_rot, x_rot;
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if (!ExtractFloat(&args, z_rot) || !ExtractOptFloat(&args, y_rot, 0) || !ExtractOptFloat(&args, x_rot, 0))
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return false;
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return false;
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obj->SetWorldRotationAngles(z_rot, y_rot, x_rot);
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obj->SaveToDB();
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@ -4571,7 +4571,7 @@ void ObjectMgr::LoadInstanceEncounters()
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m_DungeonEncounters.clear(); // need for reload case
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QueryResult* result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters");
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if (!result)
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{
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BarGoLink bar(1);
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@ -4592,13 +4592,13 @@ void ObjectMgr::LoadInstanceEncounters()
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uint32 entry = fields[0].GetUInt32();
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DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(entry);
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if (!dungeonEncounter)
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{
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sLog.outErrorDb("Table `instance_encounters` has an invalid encounter id %u, skipped!", entry);
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continue;
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}
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uint8 creditType = fields[1].GetUInt8();
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uint32 creditEntry = fields[2].GetUInt32();
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switch (creditType)
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@ -1021,7 +1021,7 @@ class ObjectMgr
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{
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return m_ItemRequiredTarget.equal_range(uiItemEntry);
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}
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DungeonEncounterMapBounds GetDungeonEncounterBounds(uint32 creditEntry) const
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{
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return m_DungeonEncounters.equal_range(creditEntry);
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@ -2927,7 +2927,7 @@ enum TradeStatus
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};
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enum EncounterCreditType
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{
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{
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ENCOUNTER_CREDIT_KILL_CREATURE = 0,
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ENCOUNTER_CREDIT_CAST_SPELL = 1
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};
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@ -2923,7 +2923,7 @@ void Spell::cancel()
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unit->RemoveAurasByCasterSpell(m_spellInfo->Id, m_caster->GetObjectGuid());
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// prevent other effects applying if spell is already interrupted
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// i.e. if effects have different targets and it was interrupted on one of them when
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// i.e. if effects have different targets and it was interrupted on one of them when
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// haven't yet applied to another
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ihit->processed = true;
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}
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@ -3238,8 +3238,8 @@ void Spell::cast(bool skipCheck)
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m_spellState = SPELL_STATE_DELAYED;
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SetDelayStart(0);
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// on spell cast end proc,
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// critical hit related part is currently done on hit so proc there,
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// on spell cast end proc,
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// critical hit related part is currently done on hit so proc there,
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// 0 damage since any damage based procs should be on hit
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// 0 victim proc since there is no victim proc dependent on successfull cast for caster
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m_caster->ProcDamageAndSpell(procTarget, m_procAttacker, 0, PROC_EX_CAST_END, 0, m_attackType, m_spellInfo);
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@ -4675,9 +4675,9 @@ SpellCastResult Spell::CheckCast(bool strict)
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// totem immunity for channeled spells(needs to be before spell cast)
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// spell attribs for player channeled spells
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if ((m_spellInfo->AttributesEx & SPELL_ATTR_EX_UNK14)
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&& (m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_UNK13)
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&& target->GetTypeId() == TYPEID_UNIT
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if ((m_spellInfo->AttributesEx & SPELL_ATTR_EX_UNK14)
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&& (m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_UNK13)
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&& target->GetTypeId() == TYPEID_UNIT
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&& ((Creature*)target)->IsTotem())
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return SPELL_FAILED_IMMUNE;
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@ -626,7 +626,7 @@ enum ProcFlagsEx
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PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000, // If set trigger always ( no matter another flags) used for drop charges
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PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000, // If set trigger always but only one time (not used)
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PROC_EX_PERIODIC_POSITIVE = 0x0040000, // For periodic heal
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PROC_EX_CAST_END = 0x0080000 // procs on end of cast
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PROC_EX_CAST_END = 0x0080000 // procs on end of cast
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};
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struct SpellProcEventEntry
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@ -197,7 +197,7 @@ bool Totem::IsImmuneToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex
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default:
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break;
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}
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if (!IsPositiveSpell(spellInfo))
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{
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// immune to all negative auras
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@ -873,7 +873,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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if (save->GetResetTime() < resettime)
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save->SetResetTime(resettime);
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}
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// update encounter state if needed
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((DungeonMap*)m)->GetPersistanceState()->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, ((Creature*)cVictim)->GetEntry());
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}
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@ -52,7 +52,7 @@ Location MoveSpline::ComputePosition() const
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else if (splineflags.final_point)
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c.orientation = atan2(facing.f.y-c.y, facing.f.x-c.x);
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//nothing to do for MoveSplineFlag::Final_Target flag
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}
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}
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else
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{
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if (!splineflags.hasFlag(MoveSplineFlag::OrientationFixed|MoveSplineFlag::Falling))
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@ -77,7 +77,7 @@ namespace Movement
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moveFlags &= ~MOVEFLAG_WALK_MODE;
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moveFlags |= (MOVEFLAG_SPLINE_ENABLED|MOVEFLAG_FORWARD);
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if (args.velocity == 0.f)
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args.velocity = unit.GetSpeed(SelectSpeedType(moveFlags));
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@ -40,7 +40,7 @@ namespace Movement
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public:
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explicit MoveSplineInit(Unit& m);
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/* Final pass of initialization that launches spline movement.
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*/
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void Launch();
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@ -49,7 +49,7 @@ namespace Movement
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* @param amplitude - the maximum height of parabola, value could be negative and positive
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* @param start_time - delay between movement starting time and beginning to move by parabolic trajectory
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* can't be combined with final animation
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*/
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*/
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void SetParabolic(float amplitude, float start_time);
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/* Plays animation after movement done
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* can't be combined with parabolic movement
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@ -59,7 +59,7 @@ namespace Movement
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/* Adds final facing animation
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* sets unit's facing to specified point/angle after all path done
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* you can have only one final facing: previous will be overriden
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*/
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*/
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void SetFacing(float angle);
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void SetFacing(Vector3 const& point);
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void SetFacing(const Unit * target);
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@ -67,11 +67,11 @@ namespace Movement
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/* Initializes movement by path
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* @param path - array of points, shouldn't be empty
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* @param pointId - Id of fisrt point of the path. Example: when third path point will be done it will notify that pointId + 3 done
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*/
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*/
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void MovebyPath(const PointsArray& path, int32 pointId = 0);
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/* Initializes simple A to B mition, A is current unit's position, B is destination
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*/
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*/
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void MoveTo(const Vector3& destination);
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void MoveTo(float x, float y, float z);
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@ -85,10 +85,10 @@ namespace Movement
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*/
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void SetSmooth();
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/* Enables CatmullRom spline interpolation mode, enables flying animation. Disabled by default
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*/
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*/
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void SetFly();
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/* Enables walk mode. Disabled by default
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*/
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*/
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void SetWalk(bool enable);
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/* Makes movement cyclic. Disabled by default
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*/
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@ -107,7 +107,7 @@ namespace Movement
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* if no set, speed will be selected based on unit's speeds and current movement mode
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* Has no effect if falling mode enabled
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* velocity shouldn't be negative
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*/
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*/
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void SetVelocity(float velocity);
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PointsArray& Path() { return args.path; }
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@ -46,7 +46,7 @@ namespace Movement
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{
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path.reserve(path_capacity);
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}
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PointsArray path;
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FacingInfo facing;
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MoveSplineFlag flags;
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@ -57,7 +57,7 @@ namespace Movement
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uint32 splineId;
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float initialOrientation;
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/** Returns true to show that the arguments were configured correctly and MoveSpline initialization will succeed. */
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/** Returns true to show that the arguments were configured correctly and MoveSpline initialization will succeed. */
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bool Validate() const;
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private:
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bool _checkPathBounds() const;
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@ -141,7 +141,7 @@ namespace Movement
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WriteCatmullRomCyclicPath(spline, data);
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else
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WriteCatmullRomPath(spline, data);
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}
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}
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else
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WriteLinearPath(spline, data);
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}
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@ -15,7 +15,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOSSERVER_PACKET_BUILDER_H
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#define MANGOSSERVER_PACKET_BUILDER_H
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@ -113,7 +113,7 @@ public:
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index_type getPointCount() const { return points.size();}
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const Vector3& getPoint(index_type i) const { return points[i];}
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/** Initializes spline. Don't call other methods while spline not initialized. */
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/** Initializes spline. Don't call other methods while spline not initialized. */
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void init_spline(const Vector3 * controls, index_type count, EvaluationMode m);
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void init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point);
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@ -159,7 +159,7 @@ public:
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/** Calculates the position for given segment Idx, and percent of segment length t
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@param t = partial_segment_length / whole_segment_length
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@param Idx - spline segment index, should be in range [first, last). */
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@param Idx - spline segment index, should be in range [first, last). */
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void evaluate_percent(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_percent(Idx,u,c);}
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/** Caclulates derivation for index Idx, and percent of segment length t
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@ -171,11 +171,11 @@ public:
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index_type computeIndexInBounds(float t) const;
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void computeIndex(float t, index_type& out_idx, float& out_u) const;
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/** Initializes spline. Don't call other methods while spline not initialized. */
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/** Initializes spline. Don't call other methods while spline not initialized. */
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void init_spline(const Vector3 * controls, index_type count, EvaluationMode m) { SplineBase::init_spline(controls,count,m);}
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void init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point) { SplineBase::init_cyclic_spline(controls,count,m,cyclic_point);}
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/** Initializes lengths with SplineBase::SegLength method. */
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/** Initializes lengths with SplineBase::SegLength method. */
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void initLengths();
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/** Initializes lengths in some custom way
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@ -174,7 +174,7 @@ namespace Movement
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STR(Final_Target ),// 0x00010000,
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STR(Final_Angle ),// 0x00020000,
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STR(Catmullrom ),// 0x00040000, // Used Catmullrom Interpolation Mode
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STR(Cyclic ),// 0x00080000, // Movement By Cycled Spline
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STR(Cyclic ),// 0x00080000, // Movement By Cycled Spline
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STR(Enter_Cycle ),// 0x00100000, // Everytime Appears With Cyclic Flag In Monster Move Packet
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STR(Animation ),// 0x00200000, // Animationid (0...3), Uint32 Time, Not Compartible With Trajectory And Fall Movement
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STR(Unknown4 ),// 0x00400000, // Disables Movement By Path
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@ -193,7 +193,7 @@ namespace Movement
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void print_flags(Flags t, const char* (&names)[N], std::string& str)
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{
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for (int i = 0; i < N; ++i)
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{
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{
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if ((t & (Flags)(1 << i)) && names[i] != NULL)
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str.append(" ").append(names[i]);
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}
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@ -22,7 +22,7 @@
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/// Function body definitions for the template function members of the Database class
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#define ASYNC_QUERY_BODY(sql) if (!sql || !m_pResultQueue) return false;
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#define ASYNC_DELAYHOLDER_BODY(holder) if (!holder || !m_pResultQueue) return false;
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#define ASYNC_DELAYHOLDER_BODY(holder) if (!holder || !m_pResultQueue) return false;
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#define ASYNC_PQUERY_BODY(format, szQuery) \
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if(!format) return false; \
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@ -226,7 +226,7 @@ bool PostgreSQLConnection::CommitTransaction()
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}
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bool PostgreSQLConnection::RollbackTransaction()
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{
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{
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return _TransactionCmd("ROLLBACK");
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11832"
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#define REVISION_NR "11833"
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#endif // __REVISION_NR_H__
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