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[10016] Remove unused RewardSinglePlayerAtKill result.
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86439e14ad
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0a24a170d1
4 changed files with 5 additions and 7 deletions
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@ -20122,13 +20122,13 @@ bool Player::isHonorOrXPTarget(Unit* pVictim) const
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return true;
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return true;
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}
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}
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bool Player::RewardSinglePlayerAtKill(Unit* pVictim)
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void Player::RewardSinglePlayerAtKill(Unit* pVictim)
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{
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{
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bool PvP = pVictim->isCharmedOwnedByPlayerOrPlayer();
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bool PvP = pVictim->isCharmedOwnedByPlayerOrPlayer();
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uint32 xp = PvP ? 0 : MaNGOS::XP::Gain(this, pVictim);
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uint32 xp = PvP ? 0 : MaNGOS::XP::Gain(this, pVictim);
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// honor can be in PvP and !PvP (racial leader) cases
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// honor can be in PvP and !PvP (racial leader) cases
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bool honored_kill = RewardHonor(pVictim,1);
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RewardHonor(pVictim,1);
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// xp and reputation only in !PvP case
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// xp and reputation only in !PvP case
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if(!PvP)
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if(!PvP)
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@ -20143,8 +20143,6 @@ bool Player::RewardSinglePlayerAtKill(Unit* pVictim)
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if(pVictim->GetTypeId()==TYPEID_UNIT)
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if(pVictim->GetTypeId()==TYPEID_UNIT)
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KilledMonster(((Creature*)pVictim)->GetCreatureInfo(), pVictim->GetObjectGuid());
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KilledMonster(((Creature*)pVictim)->GetCreatureInfo(), pVictim->GetObjectGuid());
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}
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}
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return xp || honored_kill;
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}
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}
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void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource)
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void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource)
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@ -1904,7 +1904,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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void InitDisplayIds();
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void InitDisplayIds();
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bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
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bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
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bool RewardSinglePlayerAtKill(Unit* pVictim);
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void RewardSinglePlayerAtKill(Unit* pVictim);
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void RewardPlayerAndGroupAtEvent(uint32 creature_id,WorldObject* pRewardSource);
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void RewardPlayerAndGroupAtEvent(uint32 creature_id,WorldObject* pRewardSource);
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bool isHonorOrXPTarget(Unit* pVictim) const;
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bool isHonorOrXPTarget(Unit* pVictim) const;
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@ -457,7 +457,7 @@ enum ProcFlags
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PROC_FLAG_NONE = 0x00000000,
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PROC_FLAG_NONE = 0x00000000,
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PROC_FLAG_KILLED = 0x00000001, // 00 Killed by aggressor
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PROC_FLAG_KILLED = 0x00000001, // 00 Killed by aggressor
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PROC_FLAG_KILL = 0x00000002, // 01 Kill target (in most cases need XP/Honor reward)
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PROC_FLAG_KILL = 0x00000002, // 01 Kill target (in most cases need XP/Honor reward, see Unit::IsTriggeredAtSpellProcEvent for additinoal check)
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PROC_FLAG_SUCCESSFUL_MELEE_HIT = 0x00000004, // 02 Successful melee auto attack
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PROC_FLAG_SUCCESSFUL_MELEE_HIT = 0x00000004, // 02 Successful melee auto attack
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PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee auto attack hit
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PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee auto attack hit
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10015"
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#define REVISION_NR "10016"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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