[9953] Remove two not needed cast to Creature* and make code more safe

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-05-22 12:03:49 +02:00
parent f758fac6f7
commit 0aac44e091
2 changed files with 3 additions and 5 deletions

View file

@ -12564,7 +12564,7 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId)
if (pMenuItemBounds.first == pMenuItemBounds.second && menuId == GetDefaultGossipMenuForSource(pSource))
pMenuItemBounds = sObjectMgr.GetGossipMenuItemsMapBounds(0);
bool canTalkToCredit = true;
bool canTalkToCredit = pSource->GetTypeId() == TYPEID_UNIT;
for(GossipMenuItemsMap::const_iterator itr = pMenuItemBounds.first; itr != pMenuItemBounds.second; ++itr)
{
@ -12656,8 +12656,6 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId)
{
GameObject *pGo = (GameObject*)pSource;
canTalkToCredit = false;
switch(itr->second.option_id)
{
case GOSSIP_OPTION_QUESTGIVER:
@ -12704,7 +12702,7 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId)
if (canTalkToCredit)
{
if (pSource->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
TalkedToCreature(((Creature*)pSource)->GetEntry(), ((Creature*)pSource)->GetGUID());
TalkedToCreature(pSource->GetEntry(), pSource->GetGUID());
}
// some gossips aren't handled in normal way ... so we need to do it this way .. TODO: handle it in normal way ;-)