[7950] Make clear in error output 2 cases of fail CMSG_ITEM_NAME_QUERY: DB absent data and not expected to exist item.

This commit is contained in:
VladimirMangos 2009-06-04 04:05:43 +04:00
parent daae9343a9
commit 0b3a4bf5a5
3 changed files with 8 additions and 5 deletions

View file

@ -1007,7 +1007,13 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data)
return;
}
else
sLog.outErrorDb("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item)", itemid);
{
// listed in dbc or not expected to exist unknown item
if(sItemStore.LookupEntry(itemid))
sLog.outErrorDb("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (item listed in Item.dbc but not exist in DB)", itemid);
else
sLog.outError("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item, not listed in Item.dbc)", itemid);
}
}
void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)

View file

@ -813,9 +813,6 @@ void ObjectMgr::LoadEquipmentTemplates()
}
sLog.outString( ">> Loaded %u equipment template", sEquipmentStorage.RecordCount );
sLog.outString();
// Creature items can be not listed in item_template
//sItemStore.Clear(); -- so used in spell casting
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid)

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7949"
#define REVISION_NR "7950"
#endif // __REVISION_NR_H__