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[7950] Make clear in error output 2 cases of fail CMSG_ITEM_NAME_QUERY: DB absent data and not expected to exist item.
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3 changed files with 8 additions and 5 deletions
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@ -1007,7 +1007,13 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data)
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return;
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}
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else
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sLog.outErrorDb("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item)", itemid);
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{
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// listed in dbc or not expected to exist unknown item
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if(sItemStore.LookupEntry(itemid))
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sLog.outErrorDb("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (item listed in Item.dbc but not exist in DB)", itemid);
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else
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sLog.outError("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item, not listed in Item.dbc)", itemid);
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}
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}
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void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
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@ -813,9 +813,6 @@ void ObjectMgr::LoadEquipmentTemplates()
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}
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sLog.outString( ">> Loaded %u equipment template", sEquipmentStorage.RecordCount );
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sLog.outString();
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// Creature items can be not listed in item_template
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//sItemStore.Clear(); -- so used in spell casting
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}
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CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid)
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7949"
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#define REVISION_NR "7950"
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#endif // __REVISION_NR_H__
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