[10938] Some adjustments to script calls OnQuestChooseReward replaced with OnQuestRewarded. Also fix compile in VC 8.0 and VC 9.0.

This commit is contained in:
zergtmn 2010-12-30 01:26:57 +05:00
parent 14c8db9c9a
commit 0b7e78d2a7
7 changed files with 58 additions and 87 deletions

View file

@ -54,7 +54,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
if (!cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies
{
dialogStatus = sScriptMgr.OnDialogStatus(_player, cr_questgiver);
dialogStatus = sScriptMgr.GetDialogStatus(_player, cr_questgiver);
if (dialogStatus > DIALOG_STATUS_REWARD_REP)
dialogStatus = getDialogStatus(_player, cr_questgiver, DIALOG_STATUS_NONE);
@ -64,7 +64,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
case TYPEID_GAMEOBJECT:
{
GameObject* go_questgiver = (GameObject*)questgiver;
dialogStatus = sScriptMgr.OnDialogStatus(_player, go_questgiver);
dialogStatus = sScriptMgr.GetDialogStatus(_player, go_questgiver);
if (dialogStatus > DIALOG_STATUS_REWARD_REP)
dialogStatus = getDialogStatus(_player, go_questgiver, DIALOG_STATUS_NONE);
@ -296,25 +296,9 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data )
{
_player->RewardQuest( pQuest, reward, pObject );
switch(pObject->GetTypeId())
{
case TYPEID_UNIT:
if (!sScriptMgr.OnQuestChooseReward(_player, (Creature*)pObject, pQuest, reward))
{
// Send next quest
if (Quest const* nextquest = _player->GetNextQuest(guid, pQuest))
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest, guid, true);
}
break;
case TYPEID_GAMEOBJECT:
if (!sScriptMgr.OnQuestChooseReward(_player, (GameObject*)pObject, pQuest, reward))
{
// Send next quest
if (Quest const* nextquest = _player->GetNextQuest(guid, pQuest))
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest, guid, true);
}
break;
}
// Send next quest
if (Quest const* nextquest = _player->GetNextQuest(guid, pQuest))
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest, guid, true);
}
else
_player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
@ -663,7 +647,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
continue;
dialogStatus = sScriptMgr.OnDialogStatus(_player, questgiver);
dialogStatus = sScriptMgr.GetDialogStatus(_player, questgiver);
if (dialogStatus > DIALOG_STATUS_REWARD_REP)
dialogStatus = getDialogStatus(_player, questgiver, DIALOG_STATUS_NONE);
@ -682,7 +666,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
continue;
dialogStatus = sScriptMgr.OnDialogStatus(_player, questgiver);
dialogStatus = sScriptMgr.GetDialogStatus(_player, questgiver);
if (dialogStatus > DIALOG_STATUS_REWARD_REP)
dialogStatus = getDialogStatus(_player, questgiver, DIALOG_STATUS_NONE);