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[7424] Codestyle: removed not needed \n in log output.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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186e0e14e3
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0babfec043
12 changed files with 35 additions and 35 deletions
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@ -15657,7 +15657,7 @@ bool Player::_LoadHomeBind(QueryResult *result)
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CharacterDatabase.PExecute("INSERT INTO character_homebind (guid,map,zone,position_x,position_y,position_z) VALUES ('%u', '%u', '%u', '%f', '%f', '%f')", GetGUIDLow(), m_homebindMapId, (uint32)m_homebindZoneId, m_homebindX, m_homebindY, m_homebindZ);
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}
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DEBUG_LOG("Setting player home position: mapid is: %u, zoneid is %u, X is %f, Y is %f, Z is %f\n",
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DEBUG_LOG("Setting player home position: mapid is: %u, zoneid is %u, X is %f, Y is %f, Z is %f",
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m_homebindMapId, m_homebindZoneId, m_homebindX, m_homebindY, m_homebindZ);
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return true;
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@ -19872,4 +19872,4 @@ void Player::HandleFall(MovementInfo const& movementInfo)
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void Player::UpdateAchievementCriteria( AchievementCriteriaTypes type, uint32 miscvalue1/*=0*/, uint32 miscvalue2/*=0*/, Unit *unit/*=NULL*/, uint32 time/*=0*/ )
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{
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GetAchievementMgr().UpdateAchievementCriteria(type, miscvalue1,miscvalue2,unit,time);
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}
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}
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