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[8357] Use less hacky Spell::AddTriggeredSpell call for spell 33076 and ranks jump animation cast
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d35eecf175
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0bbc496192
5 changed files with 8 additions and 13 deletions
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@ -2378,6 +2378,9 @@ void Spell::cast(bool skipCheck)
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if (m_spellInfo->Mechanic == MECHANIC_SHIELD &&
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(m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000001)))
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AddPrecastSpell(6788); // Weakened Soul
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// Prayer of Mending (jump animation), we need formal caster instead original for correct animation
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000002000000000))
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AddTriggeredSpell(41637);
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switch(m_spellInfo->Id)
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{
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@ -2407,15 +2407,7 @@ void Spell::EffectApplyAura(uint32 i)
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Aur->SetAuraDuration(duration);
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}
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bool added = unitTarget->AddAura(Aur);
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// Aura not added and deleted in AddAura call;
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if (!added)
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return;
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// Prayer of Mending (jump animation), we need formal caster instead original for correct animation
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if( m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000002000000000)))
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m_caster->CastSpell(unitTarget, 41637, true, NULL, Aur, m_originalCasterGUID);
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unitTarget->AddAura(Aur);
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}
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void Spell::EffectUnlearnSpecialization( uint32 i )
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@ -11037,7 +11037,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
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sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
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(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
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HandleMeandingAuraProc(triggeredByAura);
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HandleMendingAuraProc(triggeredByAura);
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break;
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}
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case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
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@ -11817,7 +11817,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry con
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return roll_chance_f(chance);
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}
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bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
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bool Unit::HandleMendingAuraProc( Aura* triggeredByAura )
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{
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// aura can be deleted at casts
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SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
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@ -1551,7 +1551,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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bool HandleHasteAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
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bool HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
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bool HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 cooldown);
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bool HandleMeandingAuraProc(Aura* triggeredByAura);
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bool HandleMendingAuraProc(Aura* triggeredByAura);
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uint32 m_state; // Even derived shouldn't modify
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uint32 m_CombatTimer;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8356"
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#define REVISION_NR "8357"
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#endif // __REVISION_NR_H__
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