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[11282] Use uint32 datatype for aura charges and stacks
* Some spells have StackAmount > 255, for example 22735, 54314 * In SMSG_AURA_UPDATE maximum stack amount is limited by 255 * Move duplicate code into SpellAuraHolder::BuildUpdatePacket function * Cleanup some weird type casts in _LoadAuras
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0bc4bc1d75
8 changed files with 62 additions and 102 deletions
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@ -15943,20 +15943,20 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
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{
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Field *fields = result->Fetch();
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ObjectGuid caster_guid = fields[0].GetUInt64();
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uint32 item_lowguid = fields[1].GetUInt64();
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uint32 item_lowguid = fields[1].GetUInt32();
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uint32 spellid = fields[2].GetUInt32();
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uint32 stackcount = fields[3].GetUInt32();
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int32 remaincharges = (int32)fields[4].GetUInt32();
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uint32 remaincharges = fields[4].GetUInt32();
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int32 damage[MAX_EFFECT_INDEX];
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int32 maxduration[MAX_EFFECT_INDEX];
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int32 remaintime[MAX_EFFECT_INDEX];
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for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
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{
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damage[i] = (int32)fields[i+5].GetUInt32();
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maxduration[i] = (int32)fields[i+8].GetUInt32();
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remaintime[i] = (int32)fields[i+11].GetUInt32();
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damage[i] = fields[i+5].GetInt32();
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maxduration[i] = fields[i+8].GetInt32();
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remaintime[i] = fields[i+11].GetInt32();
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}
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uint32 effIndexMask = (int32)fields[14].GetUInt32();
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uint32 effIndexMask = fields[14].GetUInt32();
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SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
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if (!spellproto)
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@ -15968,7 +15968,7 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
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// prevent wrong values of remaincharges
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if (spellproto->procCharges)
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{
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if (remaincharges <= 0 || remaincharges > (int32)spellproto->procCharges)
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if (remaincharges <= 0 || remaincharges > spellproto->procCharges)
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remaincharges = spellproto->procCharges;
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}
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else
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@ -20150,59 +20150,12 @@ void Player::SendAurasForTarget(Unit *target)
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WorldPacket data(SMSG_AURA_UPDATE_ALL);
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data << target->GetPackGUID();
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if(!target->GetVisibleAuras()->empty()) // speedup things
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Unit::VisibleAuraMap const& visibleAuras = target->GetVisibleAuras();
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for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras.begin(); itr != visibleAuras.end(); ++itr)
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{
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Unit::VisibleAuraMap const *visibleAuras = target->GetVisibleAuras();
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for(Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
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{
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SpellAuraHolderBounds bounds = target->GetSpellAuraHolderBounds(itr->second);
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for (SpellAuraHolderMap::const_iterator iter = bounds.first; iter != bounds.second; ++iter)
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{
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SpellAuraHolder *holder = iter->second;
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data << uint8(holder->GetAuraSlot());
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data << uint32(holder->GetId());
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if(holder->GetId())
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{
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uint8 auraFlags = holder->GetAuraFlags();
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// flags
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data << uint8(auraFlags);
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// level
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data << uint8(holder->GetAuraLevel());
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// charges
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if (holder->GetAuraCharges())
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data << uint8(holder->GetAuraCharges() * holder->GetStackAmount());
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else
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data << uint8(holder->GetStackAmount());
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if(!(auraFlags & AFLAG_NOT_CASTER)) // packed GUID of caster
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{
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data.appendPackGUID(holder->GetCasterGUID());
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}
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if(auraFlags & AFLAG_DURATION) // include aura duration
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{
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// take highest - to display icon even if stun fades
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uint32 max_duration = 0;
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uint32 duration = 0;
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for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
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{
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if (Aura *aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
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{
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if (uint32(aura->GetAuraMaxDuration()) > max_duration)
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{
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max_duration = aura->GetAuraMaxDuration();
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duration = aura->GetAuraDuration();
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}
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}
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}
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data << uint32(max_duration);
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data << uint32(duration);
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}
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}
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}
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}
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SpellAuraHolderConstBounds bounds = target->GetSpellAuraHolderBounds(itr->second);
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for (SpellAuraHolderMap::const_iterator iter = bounds.first; iter != bounds.second; ++iter)
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iter->second->BuildUpdatePacket(data);
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}
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GetSession()->SendPacket(&data);
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