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[11282] Use uint32 datatype for aura charges and stacks
* Some spells have StackAmount > 255, for example 22735, 54314 * In SMSG_AURA_UPDATE maximum stack amount is limited by 255 * Move duplicate code into SpellAuraHolder::BuildUpdatePacket function * Cleanup some weird type casts in _LoadAuras
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8 changed files with 62 additions and 102 deletions
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11281"
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#define REVISION_NR "11282"
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#endif // __REVISION_NR_H__
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