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[10679] New table npc_vendor_template for comon item data for diff vendors.
In vendor list show own vedor items + template ites if any. Vendor template item lists selected by id stored in creature_template.vendor_id
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16 changed files with 217 additions and 68 deletions
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@ -12728,7 +12728,8 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId)
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case GOSSIP_OPTION_VENDOR:
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{
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VendorItemData const* vItems = pCreature->GetVendorItems();
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if (!vItems || vItems->Empty())
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VendorItemData const* tItems = pCreature->GetVendorTemplateItems();
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if ((!vItems || vItems->Empty()) && (!tItems || tItems->Empty()))
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{
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sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", pCreature->GetGUIDLow(), pCreature->GetEntry());
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hasMenuItem = false;
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@ -18686,7 +18687,8 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
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}
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VendorItemData const* vItems = pCreature->GetVendorItems();
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if(!vItems || vItems->Empty())
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VendorItemData const* tItems = pCreature->GetVendorTemplateItems();
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if ((!vItems || vItems->Empty()) && (!tItems || tItems->Empty()))
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{
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SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
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return false;
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