[7928] Player must standup at stun (from 1.5 client starting)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
DonTomika 2009-05-31 10:40:47 +04:00 committed by VladimirMangos
parent af54fbf715
commit 0bfcc44bb8
2 changed files with 4 additions and 1 deletions

View file

@ -3412,7 +3412,10 @@ void Aura::HandleAuraModStun(bool apply, bool Real)
if(m_target->GetTypeId() != TYPEID_PLAYER) if(m_target->GetTypeId() != TYPEID_PLAYER)
((Creature*)m_target)->StopMoving(); ((Creature*)m_target)->StopMoving();
else else
{
m_target->SetUnitMovementFlags(0); // Clear movement flags m_target->SetUnitMovementFlags(0); // Clear movement flags
m_target->SetStandState(UNIT_STAND_STATE_STAND);
}
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8); WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
data.append(m_target->GetPackGUID()); data.append(m_target->GetPackGUID());

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7927" #define REVISION_NR "7928"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__