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[7607] Improvements in support some generic achievement classes
* Implement support achievements with refAchievement field != 0, that have criterias stored in achievement refAchievement. * Implement support achievement complete req. with specific count of completed critirias. * Avoid full achievement list scan at search achievement associated with criteria.
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6c6703f363
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0c2f74bb02
6 changed files with 121 additions and 53 deletions
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@ -407,21 +407,21 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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{
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AchievementCriteriaEntry const *achievementCriteria = (*i);
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// don't update already completed criteria
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if(IsCompletedCriteria(achievementCriteria))
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continue;
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if(achievementCriteria->groupFlag & ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP && GetPlayer()->GetGroup())
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if (achievementCriteria->groupFlag & ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP && GetPlayer()->GetGroup())
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continue;
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AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
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if(!achievement)
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if (!achievement)
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continue;
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if ((achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE) ||
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(achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE))
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continue;
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// don't update already completed criteria
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if (IsCompletedCriteria(achievementCriteria,achievement))
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continue;
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switch (type)
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{
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// std. case: increment at 1
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@ -955,20 +955,24 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
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break; // Not implemented yet :(
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}
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if(IsCompletedCriteria(achievementCriteria))
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CompletedCriteria(achievementCriteria);
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if(IsCompletedCriteria(achievementCriteria,achievement))
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CompletedCriteria(achievementCriteria,achievement);
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if(AchievementEntryList const* achRefList = achievementmgr.GetAchievementByReferencedId(achievement->ID))
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{
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for(AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
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if(IsCompletedAchievement(*itr))
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CompletedAchievement(*itr);
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}
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}
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}
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static const uint32 achievIdByClass[MAX_CLASSES] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 };
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static const uint32 achievIdByRace[MAX_RACES] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
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bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria)
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bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement)
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{
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AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
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if(!achievement)
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return false;
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// counter can never complete
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if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
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return false;
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@ -1083,45 +1087,64 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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return false;
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}
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void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry const* criteria)
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void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement)
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{
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AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
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if(!achievement)
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return;
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// counter can never complete
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if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
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return;
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if(criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL || GetAchievementCompletionState(achievement)==ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED)
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{
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// already completed and stored
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if (m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end())
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return;
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if ((criteria->referredAchievement==achievement->ID && (criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL)) ||
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IsCompletedAchievement(achievement))
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CompletedAchievement(achievement);
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}
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}
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// TODO: achievement 705 requires 4 criteria to be fulfilled
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AchievementCompletionState AchievementMgr::GetAchievementCompletionState(AchievementEntry const* entry)
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bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
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{
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if(m_completedAchievements.find(entry->ID)!=m_completedAchievements.end())
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return ACHIEVEMENT_COMPLETED_COMPLETED_STORED;
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// for achievement with referenced achievement criterias get from referenced and counter from self
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uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID;
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uint32 achievmentForTestCount = entry->count;
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bool foundOutstanding = false;
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for (uint32 entryId = 0; entryId<sAchievementCriteriaStore.GetNumRows(); entryId++)
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AchievementCriteriaEntryList const* cList = achievementmgr.GetAchievementCriteriaByAchievement(achievmentForTestId);
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if(!cList)
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return false;
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uint32 count = 0;
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bool completed_all = true;
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for(AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
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{
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AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
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if(!criteria || criteria->referredAchievement!= entry->ID)
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continue;
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AchievementCriteriaEntry const* criteria = *itr;
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if(IsCompletedCriteria(criteria) && criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL)
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return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED;
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bool completed = IsCompletedCriteria(criteria,entry);
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// found an umcompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
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if(!IsCompletedCriteria(criteria))
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foundOutstanding = true;
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// found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
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if(completed)
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++count;
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else
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completed_all = false;
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if(achievmentForTestId == entry->ID) // not referenced achievement
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{
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// completed as single req. criteria
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if(completed && criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL)
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return true;
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}
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// completed as have req. count of completed criterias
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if(achievmentForTestCount > 0 && achievmentForTestCount <= count)
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return true;
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}
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if(foundOutstanding)
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return ACHIEVEMENT_COMPLETED_NONE;
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else
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return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED;
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// all criterias completed requirement
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if(completed_all && achievmentForTestCount==0)
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return true;
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return false;
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}
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void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype)
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@ -1317,7 +1340,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
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}
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barGoLink bar( sAchievementCriteriaStore.GetNumRows() );
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for (uint32 entryId = 0; entryId<sAchievementCriteriaStore.GetNumRows(); entryId++)
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for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
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{
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bar.step();
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@ -1326,12 +1349,42 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
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continue;
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m_AchievementCriteriasByType[criteria->requiredType].push_back(criteria);
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m_AchievementCriteriaListByAchievement[criteria->referredAchievement].push_back(criteria);
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}
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sLog.outString();
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sLog.outString(">> Loaded %lu achievement criteria.",(unsigned long)m_AchievementCriteriasByType->size());
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}
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void AchievementGlobalMgr::LoadAchievementReferenceList()
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{
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if(sAchievementStore.GetNumRows()==0)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outErrorDb(">> Loaded 0 achievement references.");
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return;
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}
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uint32 count = 0;
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barGoLink bar( sAchievementStore.GetNumRows() );
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for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
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{
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bar.step();
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AchievementEntry const* achievement = sAchievementStore.LookupEntry(entryId);
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if(!achievement || !achievement->refAchievement)
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continue;
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m_AchievementListByReferencedId[achievement->refAchievement].push_back(achievement);
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++count;
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}
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sLog.outString();
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sLog.outString(">> Loaded %u achievement references.",count);
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}
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void AchievementGlobalMgr::LoadCompletedAchievements()
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{
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