[7607] Improvements in support some generic achievement classes

* Implement support achievements with refAchievement field != 0, that have criterias stored in achievement refAchievement.
* Implement support achievement complete req. with specific count of completed critirias.
* Avoid full achievement list scan at search achievement associated with criteria.
This commit is contained in:
VladimirMangos 2009-04-03 00:03:45 +04:00
parent 6c6703f363
commit 0c2f74bb02
6 changed files with 121 additions and 53 deletions

View file

@ -407,21 +407,21 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
{
AchievementCriteriaEntry const *achievementCriteria = (*i);
// don't update already completed criteria
if(IsCompletedCriteria(achievementCriteria))
continue;
if(achievementCriteria->groupFlag & ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP && GetPlayer()->GetGroup())
if (achievementCriteria->groupFlag & ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP && GetPlayer()->GetGroup())
continue;
AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
if(!achievement)
if (!achievement)
continue;
if ((achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE) ||
(achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE))
continue;
// don't update already completed criteria
if (IsCompletedCriteria(achievementCriteria,achievement))
continue;
switch (type)
{
// std. case: increment at 1
@ -955,20 +955,24 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
break; // Not implemented yet :(
}
if(IsCompletedCriteria(achievementCriteria))
CompletedCriteria(achievementCriteria);
if(IsCompletedCriteria(achievementCriteria,achievement))
CompletedCriteria(achievementCriteria,achievement);
if(AchievementEntryList const* achRefList = achievementmgr.GetAchievementByReferencedId(achievement->ID))
{
for(AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
if(IsCompletedAchievement(*itr))
CompletedAchievement(*itr);
}
}
}
static const uint32 achievIdByClass[MAX_CLASSES] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 };
static const uint32 achievIdByRace[MAX_RACES] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria)
bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement)
{
AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
if(!achievement)
return false;
// counter can never complete
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
return false;
@ -1083,45 +1087,64 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
return false;
}
void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry const* criteria)
void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement)
{
AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
if(!achievement)
return;
// counter can never complete
if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
return;
if(criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL || GetAchievementCompletionState(achievement)==ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED)
{
// already completed and stored
if (m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end())
return;
if ((criteria->referredAchievement==achievement->ID && (criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL)) ||
IsCompletedAchievement(achievement))
CompletedAchievement(achievement);
}
}
// TODO: achievement 705 requires 4 criteria to be fulfilled
AchievementCompletionState AchievementMgr::GetAchievementCompletionState(AchievementEntry const* entry)
bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
{
if(m_completedAchievements.find(entry->ID)!=m_completedAchievements.end())
return ACHIEVEMENT_COMPLETED_COMPLETED_STORED;
// for achievement with referenced achievement criterias get from referenced and counter from self
uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID;
uint32 achievmentForTestCount = entry->count;
bool foundOutstanding = false;
for (uint32 entryId = 0; entryId<sAchievementCriteriaStore.GetNumRows(); entryId++)
AchievementCriteriaEntryList const* cList = achievementmgr.GetAchievementCriteriaByAchievement(achievmentForTestId);
if(!cList)
return false;
uint32 count = 0;
bool completed_all = true;
for(AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
{
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
if(!criteria || criteria->referredAchievement!= entry->ID)
continue;
AchievementCriteriaEntry const* criteria = *itr;
if(IsCompletedCriteria(criteria) && criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL)
return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED;
bool completed = IsCompletedCriteria(criteria,entry);
// found an umcompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
if(!IsCompletedCriteria(criteria))
foundOutstanding = true;
// found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
if(completed)
++count;
else
completed_all = false;
if(achievmentForTestId == entry->ID) // not referenced achievement
{
// completed as single req. criteria
if(completed && criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL)
return true;
}
// completed as have req. count of completed criterias
if(achievmentForTestCount > 0 && achievmentForTestCount <= count)
return true;
}
if(foundOutstanding)
return ACHIEVEMENT_COMPLETED_NONE;
else
return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED;
// all criterias completed requirement
if(completed_all && achievmentForTestCount==0)
return true;
return false;
}
void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype)
@ -1317,7 +1340,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
}
barGoLink bar( sAchievementCriteriaStore.GetNumRows() );
for (uint32 entryId = 0; entryId<sAchievementCriteriaStore.GetNumRows(); entryId++)
for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
{
bar.step();
@ -1326,12 +1349,42 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
continue;
m_AchievementCriteriasByType[criteria->requiredType].push_back(criteria);
m_AchievementCriteriaListByAchievement[criteria->referredAchievement].push_back(criteria);
}
sLog.outString();
sLog.outString(">> Loaded %lu achievement criteria.",(unsigned long)m_AchievementCriteriasByType->size());
}
void AchievementGlobalMgr::LoadAchievementReferenceList()
{
if(sAchievementStore.GetNumRows()==0)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outErrorDb(">> Loaded 0 achievement references.");
return;
}
uint32 count = 0;
barGoLink bar( sAchievementStore.GetNumRows() );
for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
{
bar.step();
AchievementEntry const* achievement = sAchievementStore.LookupEntry(entryId);
if(!achievement || !achievement->refAchievement)
continue;
m_AchievementListByReferencedId[achievement->refAchievement].push_back(achievement);
++count;
}
sLog.outString();
sLog.outString(">> Loaded %u achievement references.",count);
}
void AchievementGlobalMgr::LoadCompletedAchievements()
{